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About Miniguns

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Attero:
read this http://fodev.net/forum/index.php?topic=1129.0
you will see that its not 13*0.95 but rather - 0.95 +0.95^2 + 0.95^3 +0.95^4 and so on...

Iceforce:
I stand corrected :)

There's a check done for each of the 1/6th bullets that are aimed at the target (this means that ALL of them are checked with your CtH) and there's a check for the 1/6th that are not aimed - until one of them misses... So if a gun fires n bullets per burst, the average number of bullets that hit the target will be:
 
(n/6)*CtH + ∑CtH^i where the sum is for i = 1 to n/6
 
But in Atom's post on NMA I found something curios:

--- Quote from: Atom ---When I changed ToHit to constant 100%, the primary target was hit by 334, and the two at it's sides for 333.

--- End quote ---
No bullets were wasted. So the question is how does the game round numbers?

Attero:
down ... but i think i know how the no missing bullet is achived...
take 1/3 for left and 1/3 for right
and rest for mid line
divide it by two, make that hit the primary target
make the rest travel the mid line.

Iceforce:
So the average for Avenger in the mid line is 12,38 (14 max).

Solar:
Or, to all intents and purposes "about 1/3rd" :P

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