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About Miniguns

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Iceforce:
Avenger shoots 40 bullets per burst.

Crazy:
If your skill is high enough you do more around 110/120 with avenger and 2*BRD on a BA 2*Toughnes

Iceforce:
Are you sure that your targets had toughness? Because the average damage against a target without toughness is 116.

Attero:
sigh
3 paths - left 1/3 bulelts right 1/3 bulelts
and mid :
mid line - 1/6 bullets
mid -aimed - 1/6 bullets.

.......
mid aimed : every bullet got its separate chance to hit asume 7 bullets ... 7x0.95=6,65
mid line - hits first target on the line if one misses then the bullets move to next target 7 bullets = 5,7
left & right - bulelts try to hit first target on the line , if one miss it move to nexxt target.. 13 bullets = 9,24 per side
EDIT: the numbers i calculated above are the "average" amount of bullets that hit.

sum = 6.65 + 5.7 +2*9.24 = 30.83 bullets for point blank and
6.65+5.7 = 12,35  on range with no other targets in front

now the 12.35 is actually too high value the thing is that 1/6 of 40 is 6.66 and its rounded down ...same goes for side lines 40/3 = 13,3333 i rouned sides down and mid up -  but i think there is some deeper process involved .. the 1/6 bullet split is just estimation based on 1000 bullets shot in burst , its no telling what happens with the "missing bullets " - Atom said its not more then 9 bullets for normal minigun so the avenger i guess is 10 ... you can however estimate 12 to be the "cap" if you like...

(the numbers are mathed using this -> a / (1-p) where a = 0.95 for first and p = 0.95 its equation for mathing of  sum geometric series /train  (no idea how its exactly in english)  and then substract the of same *train* but using 0.95^8 or 0.95^14 as "a" accordingly)


now damage damage
8-11 +4 ...using 9 as average base 9+4 = 13 ... AP bullet mod = > 9.75.
substract damage treshold - DT is 12/5 = 7.35
now DR is 50% - 35% ammo mod = 15% DR means = > 7.35*0.85 = 6,24
now multiply it by ammount of bullets 10 or 12 ... 62 or 74 dam ... thats what at least the math say no idea how game rounds up the numbers ... ;p

Iceforce:
In my calculations I assumed 100 CtH which was incorrect. The cap is 13.333333.. - as you said the bullets split equally among the 3 paths. The game rounds that down to 13. On average you will hit with 0.95*13=12,35. Each bullet will deal an average of [(((8+11)/2+4)*0,75)-TRUNC(15/2)]*(1-0,5+0,35)=6,90625 dmg. So the final damage is 12,35*6,90625  = 85,2921... So the average damage is 85.. Anyway AFAIK the game rounds everything down.

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