Why? If there isn't enough chance to get crits then there would be no crit effects. if there was no crit effect then there would be no point to crit chance.
Currently average eyeshot critical chance might be like 75% ( some have more some less, obviously )
this might seem like a lot, but only 40% (perked, hinted by Solar) of those criticals bypass armor.
Those which do not bypass do usualy 15-30 damage, or something quite low.
That means the scary criticals all whine about are in fact like 30% or perhaps less or more depending on build.
Does it sound like way too much? I don't know.
Anyway if you had same critical chance, 100% chance to bypass, but very low modifiers (like 1.5x in average), you would do on every critical from 40-75 damage perhaps, and 10-15 on non-criticals.
I don't really intent to do much maths, but let's say that makes damage average in 60 per good shot.
For current system if we would take average bypassing critical in 150ish range, average damage per shot would be more or less the same.
This would be for Laser Rifle on some Combat Armor. So as you can see if every critical bypassed armor but did not boost damage that much, weapon would do good damage, and would not feel random ( though non-criticals would feel that way as failures ), but ofcourse is not ideal because it makes armor irrelevant.
But as you can see with higher chances, stuff is much less random.
I don't understand this: instagib? Besides 1% chance would hardly be noticeable enough for people to hate it.
Something like 300 or more damage.