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Author Topic: What makes a PvPer Different from a PKer?  (Read 14513 times)

Re: What makes a PvPer Different from a PKer?
« Reply #60 on: May 02, 2011, 10:38:03 am »

He means killing for 'no reason' is a reason.

My opinion, he is wrong. There is always a reason.
"I just wanted to kill someone.", "ur ugly" or even "trololol"

Yes, there is always reason. Doesnt matter if this reason is absolutely retarded ... Its just only test right ?  ::)
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Reiniat

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Re: What makes a PvPer Different from a PKer?
« Reply #61 on: May 02, 2011, 11:08:51 pm »

BEST REASON FOR KILL SOMEONE:

BECAUSE HE IS ALIVE
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Y0ssarian

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Re: What makes a PvPer Different from a PKer?
« Reply #62 on: May 02, 2011, 11:12:25 pm »

^

Sticky post please.
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Johnny Nuclear

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Re: What makes a PvPer Different from a PKer?
« Reply #63 on: May 04, 2011, 06:46:31 pm »

2 years 2 years playing as antiPK, dying when protecting mines, dying because not shoting first, dying beacuse leaving enemy scouts alive due to  presumption of innocence. And after those 2 years instead of  "Thank you" i can hear only: "You are pathetic PK who is pretending he is savior of wasteland." and such ****,  even from mouths of GMs, who never met me ingame. ::) ::) ::)

This is the most disheartening feeling of injustice that i have ever experienced.

Doesnt mean im going to stop playing as AntiPK, call it my pathetic RP.

Trols your turn, go ahead, tear me to pieces.


AntiPK™
© 2011 Johnny Nuclear
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Re: What makes a PvPer Different from a PKer?
« Reply #64 on: May 04, 2011, 07:53:13 pm »

If the devs ever want a mature and diverse playerbase then changes will come.  Again, the changes coming next era sound interesting and are a step in the right direction.

Someone said this game was lulzy and I couldn't agree more.  You cannot have a game with unrestricted PVP and expect folks to act not like complete fucking morons.  Human nature dictates that we impose arbitrary rules otherwise everything goes to shit.
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Re: What makes a PvPer Different from a PKer?
« Reply #65 on: May 05, 2011, 01:40:55 pm »

Wasteland is harsh on nonPKs. I personaly rather kill PKs than bluesits cause it is much more fun. But that doesnt mean I leave any bluesuit i stumble upon alive. ;-)
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Re: What makes a PvPer Different from a PKer?
« Reply #66 on: May 05, 2011, 05:58:41 pm »

2 years 2 years playing as antiPK, dying when protecting mines, dying because not shoting first, dying beacuse leaving enemy scouts alive due to  presumption of innocence. And after those 2 years instead of  "Thank you" i can hear only: "You are pathetic PK who is pretending he is savior of wasteland."

AntiPK™
© 2011 Johnny Nuclear

Mhm... Thank you, man. I wish there were more guys like you out there. Kiss kiss.

If the devs ever want a mature and diverse playerbase then changes will come.  Again, the changes coming next era sound interesting and are a step in the right direction.

Someone said this game was lulzy and I couldn't agree more.  You cannot have a game with unrestricted PVP and expect folks to act not like complete fucking morons.  Human nature dictates that we impose arbitrary rules otherwise everything goes to shit.

Its a game! A GAME! VIDEO GAME! A COMPUTER GAME. Nobody dies here, nobody loses anything, we do it for fun. Stop with the drama.
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« Kill the men, rape the women, eat the children! »  Section 8 official motto
Re: What makes a PvPer Different from a PKer?
« Reply #67 on: May 05, 2011, 06:15:01 pm »

Its a game! A GAME! VIDEO GAME! A COMPUTER GAME. Nobody dies here, nobody loses anything, we do it for fun. Stop with the drama.

But people do lose stuff. they lose time. and are verbally abused by assholes when they don't even have a chance to shoot back due to merc traps. or just max levels killing them when they're level 3-4. which is why leaving newbies alone is really what makes a PK from a PvPer. ones goal is to kill. the others goal is to fight.

-Ulrek-
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falloutdude

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Re: What makes a PvPer Different from a PKer?
« Reply #68 on: May 05, 2011, 06:25:33 pm »

i am a pvper i am in a pker gang so heres what i think the difference is from pvper and pker

pvper - just wants to fight for the challenge does not care if he dies as long as the fight is good and not complete bullshit like 5 vs 20 will not kill noobs and randoms unless they look like they can put up a good fight
ex. pvper encounters say a russain in metal mk2 and lsw pvper has mk2 and lets say a Advenger he fights this russain battle is a hard pvper wins takes all the guys stuff he won he gets it. next encounter its a lvl 10 bluesuit holding a shotty blue shoots insede of killing said bluesuit he says stop and ends cmbt and gives the newb some pointers and gives that mk2 to that newb. he only fights thoses who can fight not just everyone he can kill like blues and newbs unless he has too. (orders, newb wont stop shooting,etc.

pker- will kill anyone he see's even if the poor guy says hey please dont i just came outta of the cave am a newb i dont even know how to shoot and where to get a gun. <----- pker kills him gets nothing for it and thinks he is bad ass when he just wasted bullets. pkers will kill anyone even poor little blues even after he just killed that blue 2 min ago just to troll and lol.
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Re: What makes a PvPer Different from a PKer?
« Reply #69 on: May 05, 2011, 06:36:17 pm »

But people do lose stuff. they lose time.
-Ulrek-

Real pvp universe, not wow hello kitty gay universe. Thou with every change in the game the devs seem to make it more "user friendly", and by that i meant gay, of course.

and are verbally abused by assholes when they don't even have a chance to shoot back due to merc traps.
-Ulrek-

That happends to all of us, get used to it, there will be no changes about it. We, Section 8, even proposed to delete mercs from the game, it spoils the fun of killing. The answer was to delete mutants, wich I have no ideea what changed in the game. Normal mercs or mutants, you are still dead when they spawn or when you enter an encounter that has them.

which is why leaving newbies alone is really what makes a PK from a PvPer. ones goal is to kill. the others goal is to fight.

-Ulrek-

I get it now, the pker wants to kill but not fight. The pvper want to fight but not to kill. It's obvious, all these years of questioning my feelings and all that. Now i know what do i want to be when i'll get older: a train conductor!!!


And why do you sign your posts, dude? This isn't an AA meeting.
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falloutdude

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Re: What makes a PvPer Different from a PKer?
« Reply #70 on: May 05, 2011, 07:39:41 pm »

If the devs ever want a mature and diverse playerbase then changes will come.  Again, the changes coming next era sound interesting and are a step in the right direction.

Someone said this game was lulzy and I couldn't agree more.  You cannot have a game with unrestricted PVP and expect folks to act not like complete fucking morons.  Human nature dictates that we impose arbitrary rules otherwise everything goes to shit.
unrestricted pvp is what makes this game fun and unqiue games where there are only 1-2 places that people can fight is boring you never have to worry about dieing and its just boring. but maybe for newbies there should be another server where players can go to learn the basic stuff of the game for a max of 24 hours playtime just to learn how to play. ;D
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Re: What makes a PvPer Different from a PKer?
« Reply #71 on: May 05, 2011, 08:02:26 pm »

And why do you sign your posts, dude? This isn't an AA meeting.

It isn't? AA = Assholes Anonymous? how isn't this an AA meeting?

-Ulrek-
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Re: What makes a PvPer Different from a PKer?
« Reply #72 on: May 06, 2011, 01:00:38 am »

Example:  Ever since WoW intergrated the PVP experience server wide, the difference between PVP and PVE has been reduced to almost nothing.  The real badasses all go to either battlegrounds or (for the real hardcore) arenas.  PVP servers are now only good for one thing only, the TROLOLO experience.  

I know, I know, the poor little trollolos lose their oppurtunity to show their 12 year old side, woe be to them.

Killing is great.  In WoW, people die all the time and repop.  Difference is, atleast in WoW, there is no substantial loss involved.  This encourages people to fight MORE OFTEN, because the only thing to lose is ones pride instead of actual, real life time.  Contrary to the belief of some, a great many players have real life jobs and can only dedicate so much amount of time to a game.  You make folks lose real time and energy and they WILL leave in droves.  

The trololos will make the argument that this mechanic draws in more people.  I say who?  More trolls?  Some say the threat of real loss is "exciting".  I don't doubt it.  However, how exciting is it to  grid camp/ambush someone before they even have a chance to react?  Or how exciting is it for some folks to create their own "WoW" style safety measures.  You know, like in TC where people have many combat alts.  So what if someone loses gear, the next alt is decked out and ready for combat.  See the correlation?  Its essentially a loophole through FLD for folks who spend massive amounts of time in-game (who also get gear the quickest and cheapest way possible).  How exciting is it to the gaming experience to use mutie artillery?  How exciting can a game be which relies on the afore-mentioned techniques to get anywhere?

 FLD would not be so bad if players had some kind of competent PVP system.

You want to talk about drama/maturity?   Right back at ya.

PS:  Even the devs have stated (althought their actions seem sometimes, the opposite), Trolling/Griefing is not their intent with this game.  The whole "wasteland is harsh", is meant for a better RP/gaming experience.  The risk versus reward scenario (in my mind/full loot drop), was to encourage the feeling of the wasteland and more PVP battles (not idiot trololo behavior).   Again, there is a difference between a legit and equal battle and people who just have to go on the intenet and unleash their suppressed little kid desires.
« Last Edit: May 06, 2011, 02:31:55 am by Keldorn »
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Re: What makes a PvPer Different from a PKer?
« Reply #73 on: May 06, 2011, 01:40:23 am »

I think the problem with the open PvP in FOnline is that there isn't a forced balance of risk vs. reward. You can destroy someone who doesn't have a chance in hell of killing you.

We've got instakills, we've got knockdowns, we've got the magic ability to see your opponents HP, some players can have 10x the HP of another - yet they're all put on the same playing field. It's like amateur sportsmen versus professionals. It's not going to be fun for anyone because it's just one group shitting on another.

The only meaningful PvP in any game is between two characters or groups that have a chance to defeat one another.

Edit: And like Keldorn, I believe that full loot does encourage a very boring, safe, way of playing. You're scared of losing your gear, so you only start fights you know you can win. Full loot sounds exciting and manly, but it actually means far less PvP fighting takes place because everyone's too big a wimp to risk their super precious gear. Snoooozer.
« Last Edit: May 06, 2011, 02:17:07 am by Badger »
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Re: What makes a PvPer Different from a PKer?
« Reply #74 on: May 06, 2011, 04:37:27 am »

Edit: And like Keldorn, I believe that full loot does encourage a very boring, safe, way of playing. You're scared of losing your gear, so you only start fights you know you can win. Full loot sounds exciting and manly, but it actually means far less PvP fighting takes place because everyone's too big a wimp to risk their super precious gear. Snoooozer.

I think this is why people still play Fallout Tactics with their friends once in a while, who cares if you lose stuff, it's just a deathmatch for teh lulz.

And, while this is a little off topic, i think it's alright, since it's less trollish.

-Ulrek-
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