Example: Ever since WoW intergrated the PVP experience server wide, the difference between PVP and PVE has been reduced to almost nothing. The real badasses all go to either battlegrounds or (for the real hardcore) arenas. PVP servers are now only good for one thing only, the TROLOLO experience.
I know, I know, the poor little trollolos lose their oppurtunity to show their 12 year old side, woe be to them.
Killing is great. In WoW, people die all the time and repop. Difference is, atleast in WoW, there is no substantial loss involved. This encourages people to fight MORE OFTEN, because the only thing to lose is ones pride instead of actual, real life time. Contrary to the belief of some, a great many players have real life jobs and can only dedicate so much amount of time to a game. You make folks lose real time and energy and they WILL leave in droves.
The trololos will make the argument that this mechanic draws in more people. I say who? More trolls? Some say the threat of real loss is "exciting". I don't doubt it. However, how exciting is it to grid camp/ambush someone before they even have a chance to react? Or how exciting is it for some folks to create their own "WoW" style safety measures. You know, like in TC where people have many combat alts. So what if someone loses gear, the next alt is decked out and ready for combat. See the correlation? Its essentially a loophole through FLD for folks who spend massive amounts of time in-game (who also get gear the quickest and cheapest way possible). How exciting is it to the gaming experience to use mutie artillery? How exciting can a game be which relies on the afore-mentioned techniques to get anywhere?
FLD would not be so bad if players had some kind of competent PVP system.
You want to talk about drama/maturity? Right back at ya.
PS: Even the devs have stated (althought their actions seem sometimes, the opposite), Trolling/Griefing is not their intent with this game. The whole "wasteland is harsh", is meant for a better RP/gaming experience. The risk versus reward scenario (in my mind/full loot drop), was to encourage the feeling of the wasteland and more PVP battles (not idiot trololo behavior). Again, there is a difference between a legit and equal battle and people who just have to go on the intenet and unleash their suppressed little kid desires.