Other > Suggestions
Another protected town in the north
Nice_Boat:
--- Quote from: Badger on April 25, 2011, 06:15:45 PM ---Also, in response to the THE ENTIRE SERVER WILL DIE block of text - would the same thing happen if all towns were guarded, but there was a PvP zone that corresponded to every town on the map? So there's more PvP locations than ever before, more evenly spread across the map?
I don't think it would. The only thing that would happen is the reduction in loot from people getting caught in the Crossfire. More PvP locations in a wider area means a gang can't control as many - meaning smaller gangs get a chance to compete. More people would engage in TC/PvP. I think that's a good thing.
Edit: OH GOD MORE IDEAS HOLD ONTO YOUR BUTTS
These external PvP locations are not only designed for combat, but also have a designated feature/resource. Capturing a location near Reno? Your gang now owns a Casino/Jet Production. Down toward the Boneyard? Small Gun Ammo production. All the way at Gecko? Energy cells. The Den? Your gang sells slaves. So on and so forth. Does that seem like an improvement on the system we have now?
--- End quote ---
Actually, that's a good idea but seriously now - do you actually realise how hard it is to make a good PvP map? It takes a crapload of work, and basically it all comes down to prioritizing the most important stuff. I mean if you think in abstract terms, there already is a division between the "PvP arena" part of the map and the "guarded stuff" part. Adding new guarded locations is not going to give you more content, it's going to mean that the devs will have to work on making the arenas instead of adding quests, dungeons, NPCs and other good stuff (which really should be the priority here). Besides, if you think about it, there's already too many locations for 200 people, so adding new ones would mean that the gameworld would become even less saturated with players which would further aggravate the "nobody plays here anymore" effect (I mean FFS, just look at the NCR and recall how it looked like 12 months ago). I'd rather have 6 locations in total with 3 being safe and 3 being controllabe with a crapload of people and stuff happening all the time than 16 neat, but empty places where you have to wait for 30 minutes to even meet a single player character.
I'd suggest reducing the gameworld to something like this: http://i51.tinypic.com/6854t4.jpg
... and going with 3 or 4 "real" cities (Reno, BH, VC, NCR) with 3 or 4 corresponding PvP arenas working as you suggested. The remaining locations would be mostly devoid of anything that could make the players want to stay there for prolonged periods of time and would mostly be used for questing, professions (more or less how Navarro and BOS are now) and maybe some cheap trading. That'd make the game much more lively, but sadly I don't think the devs would even consider adjusting the size of the game to the playerbase.
Wichura:
Yay, flame! At last some entertainment.
I would love to see
--- Quote from: avv on April 24, 2011, 11:26:03 PM ---player driven towns
--- End quote ---
but this never happen in longer period, because
--- Quote from: Kilgore on April 25, 2011, 04:16:36 PM ---It will be always better to just kill such player than not kill him.
--- End quote ---
Also don't forget about anti-PK-anti-anti-PK-anti-anti-blahblah crap, comfortable excuse to killing n00bz for teh lulz, no? "zOMFG u are outlaw!!!!11" and so on. Like killing for teh lulz would ever needs any explanation :>
--- Quote from: Kilgore on April 25, 2011, 04:16:36 PM ---And if they make trading/using services more profitable, you can just use alts and exploit the shit out of it.
--- End quote ---
Almost every feature can be abused by making an alt, yet no-one seems to be interested in getting rid of them. And I'm tired of suggesting same ideas over and over.
Who would crawl for an hours of real time to some gods-forgotten shithole far in the north anyway?
Eternauta:
Nice_Boat: I don't understand your point. Because let's see: you say PVP IS THE ONLY FUCKING THING TO DO IN 2238 so if we make another town protected, then there would be less space for PvP. Okay, that makes sense (which means it's your opinion and it is clear). Problem is, you at the same time say we need more quests and RP-related stuff (which I agree with), but you fail to understand that people can't enter a town to complete a quest if the PVP PWNZORS WHO ARE THE ONLY ONES LEFT IN THIS GAME are pew pewing. So, that harms the activity "quests". And look at Redding. I know you are saying the devs should encourage RP ("somehow"), while Redding WWP project came from players. But anyway my point is, WWP project has met a lot of obstacles because the PVP PWNZORS WHO ARE THE ONLY ONES LEFT IN THIS GAME came and started pew pewing (and proxy-leading mercs, etc). So the activity "RP" is also harmed.
I forgot to answer to another thing you said in your first reply here. So you think I'll ragequit in a few months because of the PvP pwnzors? Cool story bro. Don't forget to admit you were wrong when you still see me here trying to ruin your game with my "Mad Max wannabe babycry" in the future ;)
I wonder why you still play this game if PVP PEW PEWING IS THE ONLY FUCKING THING TO DO IN 2238. Btw, I enjoy PvP as well :D
--- Quote ---...casinos...
--- End quote ---
Please, I want 2238 to be 2238, not isometric Fallout New Vegas (aka "lulz casino everywhere!" as some guy said on NMA).
Michaelh139:
--- Quote from: Eternauta on April 26, 2011, 03:54:54 AM ---(and proxy-leading mercs, etc).
--- End quote ---
Enough with this instigating... It's like everybody hit by a rocket from those mercs (sarcasm) are trying to get into trans-thread brawls.
Eternauta:
Do you really think we are gonna stop mentioning that childish behaviour just because Michael the merc lover tells us to? But anyway, I trust the devs and the new merc leading system they are going to implement, and that is why it was just a very small and unimportant part of my post, and not necessarily a reason to go off topic.
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