Other > Suggestions
Another protected town in the north
Michaelh139:
--- Quote from: Eternauta on April 26, 2011, 05:21:06 AM ---Do you really think we are gonna stop mentioning that childish behaviour just because Michael the merc lover tells us to?
--- End quote ---
nice, personal attacks... :P At least you prove my point. ;)
--- Quote ---But anyway, I trust the devs and the new merc leading system they are going to implement, and that is why it was just a very small and unimportant part of my post, and not necessarily a reason to go off topic.
--- End quote ---
Then you shouldn't have added it. ::)
LagMaster:
make ghost farm protected
Lexx:
As far as I can see, people say "guarded town == no pvp in there" ... which I find wrong. Just because there are guards, it doesn't mean there can't be any pvp. I'll guess people don't do any real pvp in there, because of two reasons:
1. Reinforcements in some towns are too heavy and
2. Chance to lose items is a lot higher, because you have to pwn NPC guards before you can pwn bluesuits.
At 1: Towns like Klamath or Modoc would have far less reinforcements than the NCR or Adytum, so it wouldn't be a that big deal. If you can take out the guards in the map, you might as well be able to take out the reinforcement troops.
At 2: Well, yeah.
In any case, just because a town has guards, it doesn't mean you aren't allowed to fight in there. If you can take it up with the NPCs, fine... Hell, nobody (Devs + Game Masters) would care, if now a big playergroup enters the NCR and starts taking out the guards and "takes over" the town in some kind of way. As long as no cheats / guard ai abuse (like blocking in doors) is done, nothing speaks against it. If we would want to have no players fight in these locations, we would simply set them to "no pvp" and you couldn't activate combat anymore.
avv:
--- Quote from: Wichura on April 25, 2011, 10:09:44 PM ---I would love to see but this never happen in longer period, because kilgorequote
--- End quote ---
No it wont. If the controllers always kill their visitors, they stop having visitors. Let's say tc box doesn't give anything at all if nobody comes to buy the services from npcs. There are people who are willing to uphold peaceful societies and don't have urges to shoot players on sight even if it was more profitable. The mechanics have to support that. There has to be a place ingame where town rules can be written and seen clearly, who are wanted and who are known citizens.
What comes to abusing the services with alts, it would be impossible because it's all about caps. The gang would only have a small discount when using the services of their own town.
Let's say you can hire a repairman npc for 10k caps and 20tools for 1 week. Repair costs 100caps from which 20 goes in the tc box. So visitors have to pay 100 caps but members only 80.
vedaras:
well if for example gang decides to pvp in modoc, they need to kill guards first, once people see that there are dead guards in town - they wont enter simply. So i think yes, it does mean that guarded town means no pvp.
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