Other > Suggestions
Another protected town in the north
Badger:
--- Quote from: Colombo on April 25, 2011, 05:45:49 PM ---You have to give players some reason why to play. So small chance, that they will won? Not enough.
--- End quote ---
Not necessarily a small chance, but the odds can't be in the favour of the player else the casino won't be able to support itself.
I agree that other player-run (or at least sponsored) features would be nice, but I chose casinos because the locations already exist, and they don't strike me as something that complicated to script (that said, I view scripting as some kind of magical power). I would like an incentive for players to spend time in bars, too. Anything that encourages players to see each other as potential allies as well as enemies. Players cooperating is just as valuable as-oh no Nice boat is here
Colombo:
You have to read whole post:)
I said, that the small chance, that the player will won is not enought to make players play and lose moneys in casino. I proposed for status of each char, how is he relaxed. That could be solved like addiction with "you are not having enough fun, go and relax somewhere" with more or less severe disadvantages (eg. less exp. gain etc.)
Badger:
Also, in response to the THE ENTIRE SERVER WILL DIE block of text - would the same thing happen if all towns were guarded, but there was a PvP zone that corresponded to every town on the map? So there's more PvP locations than ever before, more evenly spread across the map?
I don't think it would. The only thing that would happen is the reduction in loot from people getting caught in the Crossfire. More PvP locations in a wider area means a gang can't control as many - meaning smaller gangs get a chance to compete. More people would engage in TC/PvP. I think that's a good thing.
Edit: OH GOD MORE IDEAS HOLD ONTO YOUR BUTTS
These external PvP locations are not only designed for combat, but also have a designated feature/resource. Capturing a location near Reno? Your gang now owns a Casino/Jet Production. Down toward the Boneyard? Small Gun Ammo production. All the way at Gecko? Energy cells. The Den? Your gang sells slaves. So on and so forth. Does that seem like an improvement on the system we have now?
Graf:
Sounds like a very nice ideas, Badger. Could you make a suggestion about it in the suggestion board?
Michaelh139:
--- Quote from: Badger on April 25, 2011, 06:15:45 PM ---These external PvP locations are not only designed for combat, but also have a designated feature/resource. Capturing a location near Reno? Your gang now owns a Casino/Jet Production. Down toward the Boneyard? Small Gun Ammo production. All the way at Gecko? Energy cells. The Den? Your gang sells slaves. So on and so forth. Does that seem like an improvement on the system we have now?
--- End quote ---
Waaaaitt.... a minute...... Isn't this Domination in a nutshell??? :o
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