Other > Suggestions

Another protected town in the north

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A concerned wastelander:

--- Quote from: Crazy on April 24, 2011, 09:26:06 PM ---Nah, no protected towns in North, Vault City is enough already. Guarded towns bring more bad than good, I would rather make all town unprotected.

--- End quote ---

Cannot agree more on that, guarded towns only brings out more trolls and immature players abusing guarded area, better promote player controlled towns like Redding.

avv:

--- Quote from: vedaras on April 25, 2011, 03:57:31 PM ---you can wait for people to trade and kill after, to get even bigger reward...

and if you get just part of the trade, i think its better to kill even before trade, to take full reward in caps not part of it.
--- End quote ---

In the end players wouldn't come there anymore if the town's controllers were such a robbers.


--- Quote ---And last but not least, as said before things like that gives fun for like 1% servers population, others just want fight for gang name and lulz.
--- End quote ---

Actually mushroom, leader of rogues has said it'd be cool to uphold for example a casino. Nice Boat, leader of BBS suggested npc factions ruled by gms. TTTLA members wanted to uphold and build all kinds of settlements.

Badger:

--- Quote from: avv on April 25, 2011, 04:55:38 PM ---Actually mushroom, leader of rogues has said it'd be cool to uphold for example a casino.

--- End quote ---

MY GOD, that's how we do it! That's how we have ingame gambling! Gang-run casinos!

Alright, bear with me on this. Let's say you and the rest of your hypothetical knuckle-dragging gang take over a town that contains a Casino. You dump, say, $10000 into the Casino as a 'reserve' - the money that gets paid out when people win. People come in and gamble, and the odds are always in the Casino's favour. The odd person might make a lot of money, but most people will take a loss - which is why casinos are so lucrative. It's as much about the financial gains as being a town that can provide alternative entertainment.

The casino becomes popular, people have fun, the town has something interesting to offer. Everyone wins. Think like in the Theme Park/Rollercoaster Tycoon games.

Colombo:
You have to give players some reason why to play. So small chance, that they will won? Not enough.

But not only casino, brahmin ranch, slave-arena fighting, box, bars with fistfights and whores, farms, trade hub etc. Each could be supported by player faction, each could have some influence over global economy and NPC factions (players and their wares and towns supporting eg. NCR for rep bonus and some goods, guards etc. from NCR)
The best way how to make players to spend this time in bars, casinos, with whores etc. is to give them some bonus, something that character is "having a fun". There could be exp percentile bonus gain (eg. -10 for not having fun to 10 for having fun, spending time with dices, whores, looking at box etc.), but something like that is needed for 21 lvl. players.

Nice_Boat:

--- Quote from: Surf on April 25, 2011, 03:25:06 PM ---You seriously didn't expect that, especially from this particular person?

--- End quote ---

What an informative and relevant post... as usual Surf, it's nice seeing you making a valid point in a discussion. If you took the time to play the game instead of trying to look smart in the forums, you could've noticed that generally speaking the only people who remain on this server are the PvP crowd, and due to a number of TC-related issues their ranks are shrinking too. Why? Because there's nothing more left to do here. Adding another protected town is not going to change that - adding quests and RPG-related mechanics could. The game is pretty much empty, it sorely lacks any meaningful content aside from faction wars. As far as I'm concerned, you could place 100 guards in every friggin' city including Necropolis, but that'd basically kill the only long-term source of joy this game currently offers. Instead of barely 200 players, you'd be left with 50. But then again I bet that wouldn't have an impact on hunting radscorpions or making "closed events", so why would you care?


--- Quote from: Eternauta on April 25, 2011, 03:14:08 PM ---So we bring that "Mad Max wannabe" bullshit again? Let me guess what's next.

--- End quote ---

It's not bullshit. A Mad Max wannabe is not a player who wants to PvE or roleplay (I respect both PvE players and roleplayers) - it's a joybreaker and a crybaby. It's a person hating the fact that there are people who enjoy going PEW PEW at each other out there. The fact that going PEW PEW is the only reasonable and immediately available source of fun here at the moment doesn't change anything - a Mad Max wannabe wants to remove "meaningless PvP" because "it's not Fallout". Yeah, you could remove that, but you seem to be forgetting the fact that there's nothing you could put there instead. And that leads me to the point I'm trying to make here - fine, let's say we make Klamath or whatever a protected city, what are you going to do to make people go there? Put in some awesome NPCs or trading possibilities? But hey, there's a lot of towns down south that sorely lack content - and even when it's introduced anywhere people no longer give a damn after a week or so because the devs are incapable of supplying enough to keep them entertained that way. How about a few delicious quests? Who's gonna care, it's 30 real world minutes of march away from the NCR. To rephrase your suggestion, it's more or less like "hey, I've got an awesome idea, let's put another ghost town on the map, which city do you want to make uninteresting and devoid of any players guys?" Yeah, you could do that and make a few people enjoy pretending they're talking with the NPCs or sitting behind a table, but inevitably, as soon as the taste of novelty is no longer there they're going to get bored and leave or return to standing around in the NCR or their tent/hunting radscorpions/not logging in because there's no point. That's what you gain for implementing your suggestion. What do you lose? You make the PvP monkeys angry, because they lose a good map to play on. More people leave. Basically, you're suggesting taking another step in the act of servercide - how could any sane person who doesn't hate this server support that is beyond my understanding.

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