Other > Suggestions
Sheriff/Regulator idea - Special Perk - An Alternative to Slaving
Radman2307:
--- Quote from: vedaras on April 23, 2011, 11:11:39 AM ---yeah and in f2 rangers ask you to kill all slavers not to capture them. Even when you meat "rangers" encounter in f2 near ncr, and talk to them they go like "how many slavers you killed to day".
--- End quote ---
Yeah but you wouldnt be playing as a Ranger you'd be taking on the role as a Law Enforcer (Rangers as far as i'm aware didnt care about Bandits or Raiders either.)
The way I understand Fallout lore is that Rangers are seperate to the NCR's Law Enforcement (I would also argue that in Fallout 2 they werent even part of the NCR Military community but more of a seperate military faction entirley, but thats just me.)
The role im proposing is sort of a fallout version of a State/Federal Marshal of the old wild west, im not proposing that players become NCR Rangers, i'm suggesting something different.
--- Quote from: Reginmund on April 23, 2011, 11:18:54 AM ---Well this suggestion is an alternative, capture and turn in slavers. The only problem i see is the necessity of follower slots and processing of these prisoners (sent for hard labour at redding, what else do you have in mind??)
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Follower slots would work the same as with Slavers (charisma adding slots along with some perks) as to what happens to Slavers who are captured and taken to a local Sheriff well I was going to leave that down to your imagination.
My idea was to have the NPC either put into a Prison/Police Cell and then disappear after awhile (being sent to court for trial.)
What happens to the NPC's is down to the Devs and how they want to write it in, in Fallout 2 the Raider spy in the NCR Prison was going to be executed according to the cop in the station, we know that with Fallout New Vegas many ended up being put into forced labour and working on the railroad constructions (powder gangers) this would make sense in Fallout 2238's lore as the NCR has begun expanding its railway network already (simply have chain gangs under guard alongside some of the railway lines in certain encounters, it would make sense.)
Also obviously not every raider you encounter your going to be able to knock out and bring in, some your going to have to take down and kill but the option is there to take them in if you can (benefits being Caps, Experience and possible Karma gain)
vedaras:
my point is that so called good guys of wasteland arent interested if you capture bad guys or not. And according to your suggestion you would even get reward. As i said before no logic in your suggestion, sorry bro :> It might add some fun ways to play game, but i dont see it fitting.
Radman2307:
--- Quote from: vedaras on April 23, 2011, 11:36:53 AM ---my point is that so called good guys of wasteland arent interested if you capture bad guys or not. And according to your suggestion you would even get reward. As i said before no logic in your suggestion, sorry bro :> It might add some fun ways to play game, but i dont see it fitting.
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I think some people are interested in the idea of justice, especially the NCR.
Look at the Sheriff in Redding back in Fallout 2, if you went around killing the perps in the situations he'd want you to clean up he'd chew you out and only pay you half what you were suppose to get, the exception being Frog Morton but he was heavily armed and surrounded by thugs.
Also back in Fallout 2 if you killed the Raider Spy in the cells the guards would become hostile if I remember rightly.
Going WAY back to Fallout 1 if you, the player got caught stealing from Killians store he'd send you to jail to 'cool off' so to simply say that people arent interested in the idea of 'justice' in the fallout universe is wrong in my opinion, hell even Vault City had a prison (both in the courtyard and in the main city.)
The NCR is very interested in promoting the ideals of the 'old world' (as seen in Fallout NV with the NCR Prison and powder gangers back story.)
I see it as the NCR using it as a means of seperating themselves from the other 'wastelanders' as in saying (look we give people a trial and fair punishment to those who break our laws.)
LagMaster:
1. recomandation: never argue with vedaras
2. ideea: good ideea, but again, what is Evil in this game?
3. question: how it will work for players?
Radman2307:
--- Quote from: LagMaster on April 23, 2011, 11:46:01 AM ---1. recomandation: never argue with vedaras
2. ideea: good ideea, but again, what is Evil in this game?
3. question: how it will work for players?
--- End quote ---
Who's arguing? It's a debate! ;D
It seems as if Vedaras is missing some points im trying to make (around lore) so i'm just trying to clear them up. ;)
As to your other points:
2. ideea: good ideea, but again, what is Evil in this game? - As already stated the general concepts of 'bad' that most civilised towns would see as 'crimes' so:- Murder and Robbery (Raiders, Robbers, Bandits and Slavers)
3. question: how it will work for players? - (The same as slavery works, a player gets the Perk - after numerous quests, once he has the perk he encounters a raider, knocks the raider out and takes them to a Law Enforcement Office in a town for caps/exp)
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