Other > Suggestions
Sheriff/Regulator idea - Special Perk - An Alternative to Slaving
vedaras:
as i remember sheriff in redding also replied something to you on break up the brawl in saloon quest that "what are you going to jail all town" or something like that, when you decided to take the fighters in prison. I agree that good towns would be interested in killing bad guys, but you already get reward for that - their loot. For slaving people you lose reputation, you get very shitty reward for selling slaves, and you get kinda shitty help in combat from slaves. In here you would get money or something from nothing, since most of your mentioned people are hostile anyway, you fight them in any way. Also you dont lose any reputation or anything else by doing that so i still see the suggestion as not logical and not balanced.
LagMaster:
how about capturing bad NPCs like slaves, but they can't help you in combat, they iwll just try to run, and then give them to a reprezentitive to get 200 caps
Radman2307:
--- Quote from: vedaras on April 23, 2011, 11:57:25 AM ---as i remember sheriff in redding also replied something to you on break up the brawl in saloon quest that "what are you going to jail all town" or something like that when you decided to take the fighters in prison. I agree that good towns would be interested in killing bad guys, but you already get reward for that - their loot.
--- End quote ---
He did but he said that because it wasnt 'economical' for the town to jail them (as in the mines would lose money by jailing the miners) the correct way to finish the quest wasnt implemented until Killaps Restoration patch (you talked both parties down for awsome XP reward.)
But if you killed the miners you'd again get chewed out.
--- Quote ---For slaving people you lose reputation, you get very shitty reward for selling slaves, and you get kinda shitty help in combat from slaves. In here you would get money or something from nothing, since most of your mentioned people are hostile anyway, you fight them in any way. Also you dont lose any reputation or anything else by doing that so i still see the suggestion as not logical and not balanced.
--- End quote ---
Well the rewards for bringing a prisoner in would be on par with a slave, you'd again lose reptuation with the criminal elements of the Fallout World (No Hub Underworld work, No Mobster Family work in Reno, unable to join raiders ect, make it so family mobsters attack you on encounters ect, perhaps even bar some 'Mob Friendly' merchants from trading with you.)
Make it so there is a High-ish CHAR check to allow a person to join the faction/organisation.
It can be balanced just as easily so its on par and disabilitating as being a Slaver is, just make it so there are some perks to it.
vedaras:
--- Quote from: Radman2307 on April 23, 2011, 12:05:16 PM ---
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problem in here is that most criminal elements do not have their own faction. Like rogues/robbers/raiders/highwayman/gang/bootleggers/mobsters so you would lose nothing for them.
Badger:
I don't see any clash with the game overall. Particularly as a significant part of the worldmap is now under NCR jurisdiction, it's in their interests to clean up their territory and surrounding areas (to help their inevitable expansion) in as lawful a way as possible. There'll always be work for people looking to bring criminals to task - Junktown, Broken Hills, Redding, the Hub, all have jails for a reason.
I think it would be a waste of time to set up a jurisdiction system - nobody's going to capture raiders near Gecko and bring them down to the Hub if they can hand them in somewhere closer. It wouldn't be worth it for the exceptionally few times someone takes the long way round.
I also think both this proposed system and slaving could easily be tied into the NPC faction system. Some factions want slave labour - you gives them slaves for faction points. Other factions want criminals brought to justice - hand them in for faction points.
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