Other > Suggestions
Sheriff/Regulator idea - Special Perk - An Alternative to Slaving
vedaras:
--- Quote from: Radman2307 on April 23, 2011, 10:05:08 AM ---Killing a bad NPC wouldn't amount to much, no real effort has been made by the player you've simply emptied your gun into someone, any player can do that. By 'turning them in' it works two fold, it takes a little effort to rope em up and then march/escourt them back to town and also some would argue that 'arresting' someone is the more 'noble' thing to do, atleast then the person gets a fair trial ;)
The idea is no different in concept from the Slaver faction if we're being honest, it uses the same mechanics the only difference being is it's at the other end of the 'moral' compass, a player is acting out a law enforcer instead of a law breaker, implementation of the role ensures both play styles are catered for.
Something I just did think of it might also help new players decide who's more trust worthy then others.
--- End quote ---
but in the way you describe them, they would work exactly like slavers, and they need to be opposite to them. Furthermore i dont think that for example in ncr sheriffs prison they would like to keep some slaver from den or raider from bh. I dont see much logic in this suggestion.
Surf:
Now that you've described it better, I like it. Maybe we'd could even pop in some speech/Charisma Purposes.
Radman2307:
--- Quote from: vedaras on April 23, 2011, 10:51:03 AM ---but in the way you describe them, they would work exactly like slavers, and they need to be opposite to them. Furthermore i dont think that for example in ncr sheriffs prison they would like to keep some slaver from den or raider from bh. I dont see much logic in this suggestion.
--- End quote ---
They are opposite to Slavers, they don't capture 'innocent' or 'weak' NPCs they go after NPC Raiders, Bandits and Slavers, all other NPCs (such as farmers) would NOT be arrestable, nothing would happen if you tried to tie them up. Also as stated prisoners cannot be used as slaves or mercs when captured only taken to a sheriff for a bounty.
As for NCR not wanting Den persons clogging up their cells well, players COULD take them on over to Redding for punishment, but even if you take them on down to the NCR it can easily be explained away and justified in an RP sense by saying:
"The NCR is expanding northwards intending to take over various new territories, it intends to clean these areas up with it's own brand of frontier justice."
Remember the NCR sees itself as Americans only new hope for a brighter future, it models it's ideals and law on the past civilisation.
Failing that have it so 'Jurisdiction' is split between between Law Enforcement Offices:
The Hub - Southern Areas
NCR - Middle Areas
Redding - Northern Areas
vedaras:
--- Quote from: Radman2307 on April 23, 2011, 11:02:52 AM ---
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yeah and in f2 rangers ask you to kill all slavers not to capture them. Even when you meat "rangers" encounter in f2 near ncr, and talk to them they go like "how many slavers you killed today".
Reginmund:
--- Quote from: vedaras on April 23, 2011, 11:11:39 AM ---yeah and in f2 rangers ask you to kill all slavers not to capture them. Even when you meat "rangers" encounter in f2 near ncr, and talk to them they go like "how many slavers you killed to day".
--- End quote ---
Well this suggestion is an alternative, capture and turn in slavers. The only problem i see is the necessity of follower slots and processing of these prisoners (sent for hard labour at redding, what else do you have in mind??)
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