Other > Suggestions

Sheriff/Regulator idea - Special Perk - An Alternative to Slaving

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Michaelh139:

--- Quote from: Surf on April 23, 2011, 02:41:58 AM ---Also, it sounds nice on the paper, but how do you consider "evil" NPC? What is "evil", anyway? It's a bit too ambigious.

--- End quote ---
General Lawbreakers, rapists, sociopaths etc...

It doesn't have to necessarily be evil but it's still frowned upon by society or "normal people".

Radman2307:

--- Quote from: Surf on April 23, 2011, 02:41:58 AM ---Regulators are the people occupying New Adytum, no lawbringing noblesmen like you maybe mistake with the FO3 ones.
Also, it sounds nice on the paper, but how do you consider "evil" NPC? What is "evil", anyway? It's a bit too ambigious.

--- End quote ---

I am aware of the term 'regulator' from Adytum as that's partly what the idea is based on, I can hand on heart say I haven't played fallout 3 long enough to know about the Lawbringer perk, i'm. Purly an old school FO player (also New Vegas now too) and always have been.

The word Regulator is purly an American one that dates back to the time of the first Settlements and was often the only form of Law Enforcement areas had, I just think it fits in with the fallout setting more then say "police office" but hey perhaps "peace officer" would work better?

As for 'evil' perhaps I used too general a word but I'm fairly sure common sense can dictate this one:

Raiders - Everyone fears them, they rape and Pilage settlements for resources
Bandits/Robbers - They rob and murder travellers and merchants for supplies.
Slavers - They kill and enslave people.

Like I said, I know there is the whole "grey" moral compass in fallout universe but this is fairly obvious as to who is "bad" and who isn't. The best way to look at it would be what could an NCR Court but an NPC on trial for? If you can't think of anything substantial then best off leaving the NPC out of it.

Factions such as the Enclave whilst considered evil by many should remain out of it for the simple reason being the NCR doesn't know enough about them, plus roping someone up who's wearing power armour is silly ;)

vedaras:
i thought that they are just killing the bad guys, not "turning them in". I dont like the idea.

Radman2307:

--- Quote from: vedaras on April 23, 2011, 09:55:33 AM ---i thought that they are just killing the bad guys, not "turning them in". I dont like the idea.

--- End quote ---

Killing a bad NPC wouldn't amount to much, no real effort has been made by the player you've simply emptied your gun into someone, any player can do that. By 'turning them in' it works two fold, it takes a little effort to rope em up and then march/escourt them back to town and also some would argue that 'arresting' someone is the more 'noble' thing to do, atleast then the person gets a fair trial ;)

The idea is no different in concept from the Slaver faction if we're being honest, it uses the same mechanics the only difference being is it's at the other end of the 'moral' compass, a player is acting out a law enforcer instead of a law breaker, implementation of the role ensures both play styles are catered for.

Something I just did think of it might also help new players decide who's more trust worthy then others.  

Y0ssarian:
Cool idea. Hope it passes.

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