fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 06:09:46 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Cola's FOnline SDK map [Standby]  (Read 7352 times)

Cola

  • Knowledge is everything.
  • Offline
Cola's FOnline SDK map [Standby]
« on: April 19, 2011, 10:05:48 pm »

Hello there fellow wastelanders, I'm about to show you my FOnline SDK map for you.
Please post a comment if you have any idéas or want me to change something.
Tell me what you think!


Cola's FOnline SDK map























The grass is not fitting. The transitions from grass to desert tiles are.. nonexistant? The map is also too small in size.Too many objects/different visual styles stiffled into too tiny room. All in all typical starter mistakes, so it's not a big deal. Start to work on the points that I elaborated and report your progress later. ;)

EDIT #1


EDIT #2


The updated map looks much better already, but there are still too many different items. Less is more - remember that. The Howitzer is unfitting too. Try to give your desert tiles a bit more order, arrange them so that "paths" appear on the map, not just random placing.

However, as said, its much better already. ;)

EDIT #3


EDIT #4






EDIT #5






standby-mode - back up working when I have more sparetime a.k.a less school










« Last Edit: May 08, 2011, 05:11:33 pm by Cola »
Logged
My current In-game name is Colan.

Surf

  • Moderator
  • это моё.
  • Offline
Re: Cola's FOnline SDK map
« Reply #1 on: April 19, 2011, 10:11:04 pm »

The grass is not fitting. The transitions from grass to desert tiles are.. nonexistant? The map is also too small in size.Too many objects/different visual styles stiffled into too tiny room. All in all typical starter mistakes, so it's not a big deal. Start to work on the points that I elaborated and report your progress later. ;)
« Last Edit: April 19, 2011, 10:15:01 pm by Surf »
Logged

wreese2u

  • Been walking these streets since last night...
  • Offline
Re: Cola's FOnline SDK map
« Reply #2 on: April 20, 2011, 12:02:00 am »

The grass is not fitting. The transitions from grass to desert tiles are.. nonexistant? The map is also too small in size.Too many objects/different visual styles stiffled into too tiny room. All in all typical starter mistakes, so it's not a big deal. Start to work on the points that I elaborated and report your progress later. ;)
It would be very nice as a base, but needs work
Logged

Cola

  • Knowledge is everything.
  • Offline
Re: Cola's FOnline SDK map
« Reply #3 on: April 20, 2011, 01:23:34 am »

It would be very nice as a base, but needs work

Yes sir, I know.
Logged
My current In-game name is Colan.

Y0ssarian

  • incredible
  • Offline
Re: Cola's FOnline SDK map
« Reply #4 on: April 20, 2011, 02:18:42 pm »

I think grass could be permitted if you made said gang inside Vault City. Although questionably.. forgiven my pun... unCanonily. I mean for VC to either allow a random gang or for a gang to take interest in VC. But back on topic, it's great someone is making  maps for us Wastelanders. ^^

Punslayer
Logged
power
Re: Cola's FOnline SDK map
« Reply #5 on: April 20, 2011, 02:44:48 pm »

Nice map, looks like you have talent.
Logged
Keep your head down, your eyes open and your mouth shut.

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Cola's FOnline SDK map
« Reply #6 on: April 20, 2011, 03:15:27 pm »

You should use one of the desert encounter maps as base, so you don't have to place all ground tiles by yourself. Also it helps to give a feeling about how big the map might become in the end.
Logged

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: Cola's FOnline SDK map
« Reply #7 on: April 20, 2011, 03:20:26 pm »

after is done it whoud be a nice map for player owned howses
Logged

Cola

  • Knowledge is everything.
  • Offline
Re: Cola's FOnline SDK map
« Reply #8 on: April 20, 2011, 06:35:51 pm »

I think grass could be permitted if you made said gang inside Vault City. Although questionably.. forgiven my pun... unCanonily. I mean for VC to either allow a random gang or for a gang to take interest in VC. But back on topic, it's great someone is making  maps for us Wastelanders. ^^

Punslayer

Yeah...


Nice map, looks like you have talent.

Thank you sir, nah I'm just a beginner ^^

You should use one of the desert encounter maps as base, so you don't have to place all ground tiles by yourself. Also it helps to give a feeling about how big the map might become in the end.

Hey, thanks for the advice, sir. I wish you told me that earlier however, haha.
About that feeling... I like to build from the center and out to the edges.


after is done it whoud be a nice map for player owned howses

That would be cool. ;)

« Last Edit: April 20, 2011, 06:37:24 pm by Cola »
Logged
My current In-game name is Colan.

Surf

  • Moderator
  • это моё.
  • Offline
Re: Cola's FOnline SDK map
« Reply #9 on: April 20, 2011, 06:41:18 pm »

The updated map looks much better already, but there are still too many different items. Less is more - remember that. The Howitzer is unfitting too. Try to give your desert tiles a bit more order, arrange them so that "paths" appear on the map, not just random placing.

However, as said, its much better already. ;)
Re: Cola's FOnline SDK map
« Reply #10 on: April 20, 2011, 06:47:14 pm »

Logged

Cola

  • Knowledge is everything.
  • Offline
Re: Cola's FOnline SDK map
« Reply #11 on: April 20, 2011, 07:05:35 pm »

http://fodev.net/forum/index.php?topic=15623.0

I am honored, thank you very much for your lovely feedback.
Remember that the map is still in an early stage and needs ALOT of editing.
But I will do my best to make it as good as possible. I will listen to all critics and
do something good with it and also, feedback gives me power.
Logged
My current In-game name is Colan.
Re: Cola's FOnline SDK map
« Reply #12 on: April 20, 2011, 08:03:29 pm »

okay, no problem  ;) well, i think the floor in house is too.. err... too simple, maybe add carpet texture/tile a bit there so it wont be that "dull" or however its wroted.

and imho workbench could be in that main house, and meatbench in that lil garage where is workbench, and that Well should be at meatbench's place, lol dunno why, but i think itll look better that way. hmm.... nothing more at the moment, i though think your work is real nice
Logged

wreese2u

  • Been walking these streets since last night...
  • Offline
Re: Cola's FOnline SDK map
« Reply #13 on: April 21, 2011, 05:36:57 am »

I would like to purchase this, please :(
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Cola's FOnline SDK map
« Reply #14 on: April 21, 2011, 01:32:06 pm »

Why is there tar/asphalt inside the building in the west (the small shack). Also, by looking at it, northeast buildings style doesn't fit to the wasteland desert, they only occur in urban enviroments, especially if you want to make it hidden in the mountains like you said. Take some other wall style instead. The "Vault of the future" ad inside the building is split in half and makes no sense to have it inside a building. ;)
« Last Edit: April 21, 2011, 01:34:04 pm by Surf »
Logged
Pages: [1] 2
 

Page created in 0.145 seconds with 22 queries.