Other > Closed suggestions

Solution for forbidden weapons and power armors.

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Attero:
well for power armors there is solution i belive ... make them eat MFC like cars ^^.

another thing make them unrepairable ...

and then you can add them by evens and such ...

Giemz:
I'm all for the special quest item. The high requirement craft only encourages alts sadly. I guess there is of no question only BoS and Enclave affiliates could wear them. Maybe they could only be repairable in the faction base. As well as the top tier weapons. So one player could only have one or two top tier items. If they are unlootable and untradable and destroyed on drop there is no problem.

Kyle:
I agree with the idea of making them pretty expensive and long time for crafting them. Maybe also to make them unrepairable or repairable just on a some special places for high price. Even some special quest should be added for possibility of crafting them.

There are lots of ways how to add these things inside the game without loosing of balance of the economy or fights. The question is, if the GMs will be disposed to add them if we will make the way how should it work...

Anyway,thanks for posting. I like to hear that people didnt forget about this like its now and are still thinking about possible solutions.

avv:

--- Quote from: Giemz on February 02, 2010, 11:39:48 pm ---I'm all for the special quest item. The high requirement craft only encourages alts sadly. I guess there is of no question only BoS and Enclave affiliates could wear them. Maybe they could only be repairable in the faction base. As well as the top tier weapons. So one player could only have one or two top tier items. If they are unlootable and untradable and destroyed on drop there is no problem.

--- End quote ---

This would be rational. Allow them only to top level, top reputation players. Would be hard to alt them if they required high level.

Power armors could be unlootable or turn into alloys or some parts when the user was killed. I mean you have to first wreck the armor before you can wreck the dude inside. And how are you going to remove it from the body?

Badger:
I'd say another interesting way to approach this super high tier weapons/armour is to give them very noticeable drawbacks.

Power armour reduces your agility and perception quite severely, while turbo plasma rifles have an incredibly high critical failure rate, for example.

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