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Author Topic: Grenade launchers  (Read 3673 times)

Crazy

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Re: Grenade launchers
« Reply #15 on: April 14, 2011, 09:35:24 pm »

I heard about plasma rifle increased range and better gatling laser after wipe, so I think energy will be fine ;)
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When you have to shoot, shoot, don't talk

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Re: Grenade launchers
« Reply #16 on: April 14, 2011, 10:08:48 pm »

So what about Chauchat old BG from WW1
burst about 7-8APs reloading should be longer than another BG about 6Aps
Ammo capacity:-20 bullets of 7.62/223/5mm burst should cost 20 bullets and damage should be very low for 20 bullets
http://fallout.wikia.com/wiki/Chauchat
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Johnnybravo

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Re: Grenade launchers
« Reply #17 on: April 14, 2011, 11:37:26 pm »

No please, no more 20th centaury crap :<.

Quote
I don't think that more weapons are needed for more variety, if not even all of the existing ones are used.
Yeah, it'd be nice to talk about them, it'd be also more fair to talk ultimate weapons, because currently there's only rare gun, gauss pistol.
Either it shouldn't be rare, or there should be more of it from other weapon types (eg. bozar, pulse pistol and wakizashi?)
« Last Edit: April 14, 2011, 11:39:48 pm by Johnnybravo »
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pistacja

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Re: Grenade launchers
« Reply #18 on: April 15, 2011, 10:15:25 am »

A low level BG would be good, but a grenade luncher is like a rocket luncher with lower range and damage... a bit pointless. A perfect low level BG should use cheap and easy craftable ammo (5mm) and shoot max 10 bulets burst.

SG are now for long range, criple crits, hi damage burst. SG are universal, good at any range, against any armour or build. They can't be used to pin down a enemy with explosions. With grenade lunchers as SG, small guns would be the only skill ever needed.

Most of small guns are like leather jackets- you'd never use one if you can get anything else. Mauser, bb gun, most shotguns, tommy and greas gun, even the 10mm pistol and smg - if these guns would vanish it wouldn't change the game at all (maybe  there'd be less junk in shops).     
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Re: Grenade launchers
« Reply #19 on: April 15, 2011, 10:17:08 am »



@ up you change your idea after wipe - no low-level hunting.
« Last Edit: April 15, 2011, 10:43:14 am by Teleskop »
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Re: Grenade launchers
« Reply #20 on: April 15, 2011, 05:15:15 pm »

WHY NOT just make EW, SG, BG into one skill as "guns"? dont tell me its "too uber" or "universal", all guns need requirements though, if take crits and 4 strength, you still couldnt much do effect with minigun, BUT why make them seperate? i know this server is "as much to true fallout world" but FOnline aint fallout no more, and making it more PVP/PVE/RP friendly is only by changing FOnline's engine and the way gameplay works.
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Re: Grenade launchers
« Reply #21 on: April 15, 2011, 05:56:26 pm »

WHY NOT just make EW, SG, BG into one skill as "guns"? dont tell me its "too uber" or "universal", all guns need requirements though, if take crits and 4 strength, you still couldnt much do effect with minigun, BUT why make them seperate? i know this server is "as much to true fallout world" but FOnline aint fallout no more, and making it more PVP/PVE/RP friendly is only by changing FOnline's engine and the way gameplay works.

I agree with this. I'm playing an energy weapon character, but more often than not I'm just using shotguns for their +20% to hit, just because I can barely find any small energy cells. Which admittedly is more a problem with the lack of energy weapons, but still.
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falloutdude

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Re: Grenade launchers
« Reply #22 on: April 15, 2011, 06:15:08 pm »

I agree with this. I'm playing an energy weapon character, but more often than not I'm just using shotguns for their +20% to hit, just because I can barely find any small energy cells. Which admittedly is more a problem with the lack of energy weapons, but still.
this is fallout 1 and 2 not nv if you choose a energy weapons guy and cant find  cells then thats your probelm. in real life just because u can use a shotgun does not mean u can use a minigun. putting all guns into one "guns" skill will take out the whole point of makeing this game fallout 1 and 2 it will just be some other random game where u are magic and are masters with every weapon.
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Re: Grenade launchers
« Reply #23 on: April 15, 2011, 06:17:00 pm »

Yea,shooting from laser pistol looking like 10mm pistol but using other ammo must qualify it to other category
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Re: Grenade launchers
« Reply #24 on: April 15, 2011, 06:21:37 pm »

this aint Fallout 1 & 2 buddy, just it's modified engine and so called 'graphics'
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Graf

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Re: Grenade launchers
« Reply #25 on: April 15, 2011, 06:29:22 pm »

...some random fallout 3 fan speech was here...
Okay, now you can go and make your own server with blackjack and whor... I mean, you own server with all shooting skills in one, or even all skill in one. I authorize you to do so.
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Re: Grenade launchers
« Reply #26 on: April 15, 2011, 06:30:33 pm »

Okay, now you can go and make your own server with blackjack and whor... I mean, you own server with all shooting skills in one, or even all skill in one. I authorize you to do so.

I will. And it shall be known as Von Boron.
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Graf

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Re: Grenade launchers
« Reply #27 on: April 15, 2011, 07:08:27 pm »

I will. And it shall be known as Von Boron.
Fortunately it will never came out.
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LagMaster

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Re: Grenade launchers
« Reply #28 on: April 15, 2011, 08:35:48 pm »

Assault rifel Grenade Launcher
4 fire modes:
single
single aimed
burst
grenade(diferent ammo tipe)
FN FALL Grenade Launcher
4 fire modes:
single
single aimed
burst
grenade(diferent ammo tipe)
M60 Grenade Launcher
2 fire modes
burst
grenade(diferent ammo tipe)
laser rifle grenade launcher
3 fire modes
single
single aimed
grenade

and so do on
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Surf

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Re: Grenade launchers
« Reply #29 on: April 15, 2011, 10:03:04 pm »

Fortunately it will never came out.

You do realize that this was already sucessfully implemented in New Vegas? Parting Big Guns, Small Guns etc in seperate Skills was never that much of a brilliant idea.
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