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Author Topic: No -PE for Weak Healing Powder  (Read 4567 times)

No -PE for Weak Healing Powder
« on: April 05, 2011, 01:22:16 am »

I think it would be nice if the most basic craftable healing item in the game was useful as a healing item.

I suggest it heals between 4-6 points of damage, without the -1 PE penalty. It'll still be weak enough so that most players won't touch it, but still potent enough for a low level player to consider using it on himself rather than selling it. I think the PE penalty discourages anyone from ever using it. It certainly does for me.

Plus, there's the economic aspect. Players are actually using consumable items rather than trading them in for caps.
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Re: No -PE for Weak Healing Powder
« Reply #1 on: April 05, 2011, 01:59:58 am »

It would certainly make it more of a usable item but the PE penalty existed in FO2 did it not?

How about increasing the cost to craft to say 2 of the same root or flower instead of just 1? It will be usable but takes more of just root or flower alone to be a viable healing agent as regular healing powder makes use of a mixture of both ingredients which increases potency much better than the healing effects of one ingredient on its own.
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Johnnybravo

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Re: No -PE for Weak Healing Powder
« Reply #2 on: April 05, 2011, 02:08:49 am »

Or just make it shorter... In FO2 you couldve just use sleep/wait function.
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Re: No -PE for Weak Healing Powder
« Reply #3 on: April 05, 2011, 02:56:00 am »

It would certainly make it more of a usable item but the PE penalty existed in FO2 did it not?

Yes, and so was the gauss rifle, the power armor, jet antidote,


It's fonline, not FO2, it doesn't have to 100% the same
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Re: No -PE for Weak Healing Powder
« Reply #4 on: April 05, 2011, 03:38:56 am »

Is fallout 2 there was no weak healing powder, only normal healing powder, which gave a -1 to PE.

Really, if anything they should at least make the -1 not stack, so you can heal, but only lose one point of PE. at the very least.

-Ulrek-
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Andr3aZ

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Re: No -PE for Weak Healing Powder
« Reply #5 on: April 05, 2011, 09:34:18 am »

For melee/hth chars this is an ideal leveling tool, i always carried 200 with me when im gone molerat frenzy with my hth guy
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pistacja

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Re: No -PE for Weak Healing Powder
« Reply #6 on: April 05, 2011, 10:45:19 am »

The funny thing is that the -PE is a good thing for melee. I think most have 6PE for the perks, but low PE lets you spawn in melee range and knockout that burster before he knows whats going on.
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Solar

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Re: No -PE for Weak Healing Powder
« Reply #7 on: April 05, 2011, 10:58:20 am »

I was just going to make them heal half the normal powder and have no penalty.
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Andr3aZ

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Re: No -PE for Weak Healing Powder
« Reply #8 on: April 05, 2011, 11:02:46 am »

I was just going to make them heal half the normal powder and have no penalty.

sounds good. Do eet!  ;)
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JovankaB

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Re: No -PE for Weak Healing Powder
« Reply #9 on: April 05, 2011, 11:17:43 am »

Quote
I was just going to make them heal half the normal powder and have no penalty.

Then maybe you could also make "strong" powder craftable without workbench like the weak one, I always thought about it like about emergency skill you can use on desert - when you need healing quickly you can gather flowers and use it. But it can't be done with strong powder, if you have to go to a workbench you will probably have enough time to heal anyway or you can just go to base/tent/ask for FA in safe town so it doesn't make much sense.
« Last Edit: April 05, 2011, 11:21:48 am by JovankaB »
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Lexx

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Re: No -PE for Weak Healing Powder
« Reply #10 on: April 05, 2011, 11:29:54 am »

I think it will be moved away from workbench to something else. Can't say for sure now though.
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Re: No -PE for Weak Healing Powder
« Reply #11 on: April 06, 2011, 06:22:27 am »

Long as i can heal slaves with them i would support this (the -pe is why they can't be healed by this correct?)
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Re: No -PE for Weak Healing Powder
« Reply #12 on: April 06, 2011, 07:00:49 am »

Long as i can heal slaves with them i would support this (the -pe is why they can't be healed by this correct?)

same reasoning with other players but in this case it applies to an npc so you dont drop their pe to penalise their aim and take advantage of it in an encounter.
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lehytek

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Re: No -PE for Weak Healing Powder
« Reply #13 on: April 06, 2011, 07:08:30 am »

The funny thing is that the -PE is a good thing for melee. I think most have 6PE for the perks, but low PE lets you spawn in melee range and knockout that burster before he knows whats going on.
Did it actually happen?
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vedaras

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Re: No -PE for Weak Healing Powder
« Reply #14 on: April 06, 2011, 07:40:05 am »

I think it will be moved away from workbench to something else. Can't say for sure now though.

stimpack should not be craftable on workbench for sure :> And also i think stimpacks are gained too easy, and now crafted in too complicated way. I cant talk for all wasteland doctors, but at least i see no use in crafting them under current conditions.
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