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Author Topic: No -PE for Weak Healing Powder  (Read 4276 times)

Johnnybravo

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Re: No -PE for Weak Healing Powder
« Reply #15 on: April 06, 2011, 11:39:12 am »

It's one of thing that is actually crafted quite easily, just with annoying location requirement (console and gel) but this is problem for most crafting professions.
It'd be really nice to see more way to craft drugs, ammo and getting HQ resources.
Just look what joke is MFC crafting - you need to mine in BH (or own it), refine the ore there as well, and to make it more convenient you must use it in mariposa, on other corner of the worldmap.
This is in my opinion far greater annoyance than cooldowns.
« Last Edit: April 06, 2011, 11:41:13 am by Johnnybravo »
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Andr3aZ

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Re: No -PE for Weak Healing Powder
« Reply #16 on: April 06, 2011, 12:44:50 pm »

It's one of thing that is actually crafted quite easily, just with annoying location requirement (console and gel) but this is problem for most crafting professions.
It'd be really nice to see more way to craft drugs, ammo and getting HQ resources.
Just look what joke is MFC crafting - you need to mine in BH (or own it), refine the ore there as well, and to make it more convenient you must use it in mariposa, on other corner of the worldmap.
This is in my opinion far greater annoyance than cooldowns.

This was ok with old travelspeed, now you need a car for it or patience.
Also a major reason why 75 % of MFC in the game are farmed from laser rifle NPCs.
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Michaelh139

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Re: No -PE for Weak Healing Powder
« Reply #17 on: April 06, 2011, 09:43:16 pm »

I was just going to make them heal half the normal powder and have no penalty.
  I simply agree with this.
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wreese2u

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Re: No -PE for Weak Healing Powder
« Reply #18 on: April 06, 2011, 09:55:54 pm »

I agree also
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Ganado

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Re: No -PE for Weak Healing Powder
« Reply #19 on: April 06, 2011, 11:14:16 pm »

Also a major reason why 75 % of MFC in the game are farmed from laser rifle NPCs.
95% :) Things like VC workbench, and special places like that (Sierra, Mariposa) are just annoying right now.

Topic: Good idea. I like it better to do as Solar said, and halve the HP gained from it. As for "That's how it was in Fallout 2!!!": drugs have already beneficially been reworked, somethings in a single-player game just aren't meant for a multi-player game.

I think it will be moved away from workbench to something else. Can't say for sure now though.
Whatever it is, I hope it's transportable. Like I said, things like Vault City medical terminal, Sierra (especially with robot turrets), and Mariposa are just annoying with the current crafting system.
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Cocain

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Re: No -PE for Weak Healing Powder
« Reply #20 on: April 07, 2011, 02:49:17 am »

weak healing powder is great for low leveling not only for htt build but also for bg with flamer

its cheap,  fast and u can keep an infinite stock on your inventory as flowers, they are good, just use them with common sense

the problem is the regular healing powder, not the weak-h

DOC 1 is the worst profession

keep weakhealingp but drop healing powder to craftable without doc req (100% fa should be enough)

since im on the subject i was thinking if theres gonna be any changes on doc profession.. cuz doc 1 is just just awfull
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Aku Soku Zan
Re: No -PE for Weak Healing Powder
« Reply #21 on: April 07, 2011, 03:49:24 am »

weak healing powder is great for low leveling not only for htt build but also for bg with flamer

its cheap,  fast and u can keep an infinite stock on your inventory as flowers, they are good, just use them with common sense

the problem is the regular healing powder, not the weak-h

DOC 1 is the worst profession

keep weakhealingp but drop healing powder to craftable without doc req (100% fa should be enough)

since im on the subject i was thinking if theres gonna be any changes on doc profession.. cuz doc 1 is just just awfull

crafting is due for a change and if i remember correctly it will be dropped to 2 profession levels with higher tier craftables requiring blueprints/schematics to be purchased/obtained through other players/quests(domination mode?).
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Solar

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Re: No -PE for Weak Healing Powder
« Reply #22 on: April 07, 2011, 01:33:04 pm »

Hgiher tier things will still be craftable in places such as Mariposa, this will generally be the quicker way - they're unguarded places, you take the risk and get the reward.

However there will be other places where you can earn access to craft the higher tier stuff, which will be "un-risky", if that were even a word.

Of course weak healing powder isn't higher tier, so won't be affected by any of that - Lexx refers to something different, which will be for lower tiered stuff.
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Re: No -PE for Weak Healing Powder
« Reply #23 on: April 07, 2011, 04:24:02 pm »

"un-risky", if that were even a word.

Risk free? low risk? safe?


sorry to go off topic but i just felt compelled to say this.
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Solar

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Re: No -PE for Weak Healing Powder
« Reply #24 on: April 07, 2011, 06:32:14 pm »

As risk free as anywhere gets.
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187umkillass

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Re: No -PE for Weak Healing Powder
« Reply #25 on: April 10, 2011, 04:40:04 am »

Like name say its weak so we dont know from what Composites it come from, it should have some negative effects and it's true falloutish!
This sugesstion sounds like lazy lament, becouse Weak powder was Whit US Long long time and Its work like other Drugz (Everybody knows what this give us and what can take from us) and this is the step for someone who will decide or not! Dont make this game to easy becouse consequence of the absurd changes and cutting will be equally for the lazy!
Weak powder for me sound like powder made by people in post-apo world with low knowledge about medicine, therefore must have some side effects!!

Someone agree?


« Last Edit: April 10, 2011, 04:42:15 am by 187umkillass »
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Ganado

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Re: No -PE for Weak Healing Powder
« Reply #26 on: April 10, 2011, 04:59:34 am »

Weak powder for me sound like powder made by people in post-apo world with low knowledge about medicine, therefore must have some side effects!!

Someone agree?
I agree, but making it be realistic (you are comparing it to drugs, imagining what it would be like in a post-apo world) doesn't make the gameplay any more entertaining.
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187umkillass

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Re: No -PE for Weak Healing Powder
« Reply #27 on: April 10, 2011, 05:27:55 am »

Next step in suggestion will be like this ''why  jet is addictive? I draw some amphetamine in my life and i dont addict''
This game will be some Kitty Online 'soon' or there no will be more sentence 'Wastland is harsh'

« Last Edit: April 10, 2011, 12:46:56 pm by 187umkillass »
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Re: No -PE for Weak Healing Powder
« Reply #28 on: April 10, 2011, 05:36:46 am »

 8)   Everyone try!   ;D  Let it snow, Let it snow, Let it snow - drugs in this game are too adictive !    We need weed !
« Last Edit: April 10, 2011, 05:50:16 am by Leon.PL »
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Re: No -PE for Weak Healing Powder
« Reply #29 on: April 10, 2011, 01:20:13 pm »

My argument is that because of the consequences, nobody uses it. It is a purely commercial item, probably one of the most sold items in the game along with BBs. The most basic healing item in the game is not used to heal people. This does not make sense.
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