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Author Topic: Flare Duration?  (Read 4072 times)

Re: Flare Duration?
« Reply #30 on: April 06, 2011, 06:27:55 pm »

Someone discuss with me that i am absolutely out while noone said for what flares will be use ...
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Lexx

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Re: Flare Duration?
« Reply #31 on: April 06, 2011, 06:45:02 pm »

They are (obviously) there to produce temporary light. I'll guess if I wouldn't have includet the flares until they got a timelimit, this thread wouldn't be as it is now.
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Re: Flare Duration?
« Reply #32 on: April 06, 2011, 07:15:44 pm »

So their purpose after wipe will be temporary light ?( of course as it is in REAL LIFE)   Ok then, i didnt know that their purpose will be so sophisticated ...
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Solar

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Re: Flare Duration?
« Reply #33 on: April 06, 2011, 07:30:10 pm »

When the engine can handle light effects, flares will have a real use. There are two obvious ways I'm sure everyone can imagine.
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avv

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Re: Flare Duration?
« Reply #34 on: April 06, 2011, 07:36:23 pm »

When the engine can handle light effects, flares will have a real use. There are two obvious ways I'm sure everyone can imagine.

Like revealing sneakers in the dark.
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Re: Flare Duration?
« Reply #35 on: April 06, 2011, 07:58:08 pm »

« Last Edit: April 07, 2011, 01:35:34 am by Cefalea »
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Solar

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Re: Flare Duration?
« Reply #36 on: April 06, 2011, 11:48:44 pm »

If you read what I wrote then you already know.
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Michaelh139

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Re: Flare Duration?
« Reply #37 on: April 07, 2011, 12:07:11 am »

It's not a "nerf" it's how it was meaned to be from the very beginning.
Yes, but "My arguements for now":

1.  They have no practical use, so why put duration on them?

2.  They have cool lighting, so duration would just ruin this.

3.  It is a nerf because it sucks the only bit of semi-practicality from them making the utterly useless like they were before.

Unless you're planning to add a use for them along with the duration? (which doesn't seem to be the case)  Otherwise its just like what you did with big guns vs snipers this era.

I just really don't wanna see them useless again.
« Last Edit: April 07, 2011, 12:08:51 am by Michaelh139 »
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Solar

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Re: Flare Duration?
« Reply #38 on: April 07, 2011, 12:18:09 am »

Do you mean we're going to cause some players to endlessly bitch about something that is basically fine anyway?

Or is it repeating misinformation that this will cause?

I can live with that.

Seriously, its a flare. Get over it.
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Michaelh139

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Re: Flare Duration?
« Reply #39 on: April 07, 2011, 12:23:48 am »

Do you mean we're going to cause some players to endlessly bitch about something that is basically fine anyway?

Or is it repeating misinformation that this will cause?

I can live with that.
I never said either of those things, what are you talking about?  I was just saying i don't see reason to give it duration in its current state.  (Despite the big guns vs sniper simile.)
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Seriously, its a flare. Get over it.
That's like saying,  "It's just one dollar, nobody will be mad if i take it".
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Xarr

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Re: Flare Duration?
« Reply #40 on: April 07, 2011, 12:30:10 am »

Do you mean we're going to cause some players to endlessly bitch about something that is basically fine anyway?

Or is it repeating misinformation that this will cause?

I can live with that.

Seriously, its a flare. Get over it.
I laught.
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Solar

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Re: Flare Duration?
« Reply #41 on: April 07, 2011, 12:34:45 am »

I was asking which particular bit of the big guns whine you were talking about. The total exaggeration or where players continually state things that are incorrect?

Seems to me this is pointless moaning about a small change in a feature which isn't useful yet.

No particular parallels to be drawn.
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Michaelh139

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Re: Flare Duration?
« Reply #42 on: April 07, 2011, 12:48:50 am »

I was asking which particular bit of the big guns whine you were talking about. The total exaggeration or where players continually state things that are incorrect?
Well, about the sniper/big guns thing...

You base your calculations on combat efficiency base soley on damage vs player/BA/CAmk2/CA/etc correct?

Players, who base their calculations on ingame combat experience almost all agree that big guns are very inferior to snipers right now.  These players, who give their feedback, are constantly met with a defiant "No, they are fine, here are damage calculations" and occassionaly insulting remarks.

For example, They are betatesting, and you call their feedback on this thing moaning and whining.

However this is very offtopic... so I'll stop here.

Ontopic:  It IS a little bit useful, people love to decorate their bases with these things and you plan to introduce a duration for them without giving them a use to make this duration seem like a sensible thing.
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Re: Flare Duration?
« Reply #43 on: April 07, 2011, 01:06:04 am »

They're based on knowing exact average damages, exact chances of any crit result and knowing that the majority of players talk totally out of their arses when it comes to combat balance.

The difference between big and small guns is reasonably small. This is why all past changes to the top end weapons have been small and will continue to be.

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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Flare Duration?
« Reply #44 on: April 07, 2011, 01:12:48 am »

Ontopic:  It IS a little bit useful, people love to decorate their bases with these things and you plan to introduce a duration for them without giving them a use to make this duration seem like a sensible thing.

You are locking yourself in a cage like holo and assuming that nothing else but a duration will be changed with flares. But as solar has said, with lighting effects working then the proper use of flares will come and here's hoping, more ways to obtain them compared to now. They just dont seem to want to tell us for the moment  :(.
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