Total Members Voted: 25
Yes, it does make sense, but it renders OD a bit uselesseven tho sneak needs ~300 to be useful and ~120 on OD is already good, there's the thing where sneak would be good for world map AND combat (or avoiding it) and od only for world map
If sneak gets buff on worldmap, shouldn't outdoorsman get buff in combat?
I think all the non-combat skills should.Doctor gives you a living anatomy-esque perk by default.Repair gives your armour bonus damage resistance.Outdoorsman gives you a HP bonus.Speech gives your mercs a bunch of combat bonuses.I have thought through none of these, they're just random examples. Obviously the 'skill perks' have a greater effect the higher the skill.
Doctor gives you a living anatomy-esque perk by default.Repair gives your armour bonus damage resistance.Outdoorsman gives you a HP bonus.Speech gives your mercs a bunch of combat bonuses.
I think the same. All (or at least all popular) skills should give some more advantages. Maybe you'll make a topic in a suggestion board for that?