Other > Suggestions

Spawn Timer to prevent spawning dead and subsequent crash

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avv:

--- Quote from: Dishonest Abe on March 27, 2011, 03:59:02 PM ---If the timer goes away as soon as they move, then, yeah, I don't see a problem with it. Talking should also make the timer go away, so, like Kilgore said, they can't just insult and run to exit.

Also, mercs should only attack after this timer goes away, to prevent the spawn crash, let the player have a chance to react, etc.

--- End quote ---

Yes this is excellent. This way preview can be removed entirely and people who want to do "preview scouting" actually have to enter the city to see whats in there. This way players inside the city can notice that they're being scouted. In addition grid merccamping will disappear.

The timer could be something like 5 seconds so that gridscouts wouldn't be shot when they start moving.

Badger:
I think there's still the risk of someone hiding to the extreme left/right and sniping whoever enters once they think it's clear, but this is a massive improvement, totally in favour.

Swinglinered:
I am in favor of a timer after spawning.

That way I have time to run up on people and set off my bomb, and they can't shoot me as I approach them.

RavenousRat:

--- Quote from: Swinglinered on March 27, 2011, 05:22:23 PM ---I am in favor of a timer after spawning.

That way I have time to run up on people and set off my bomb, and they can't shoot me as I approach them.



--- End quote ---

--- Quote from: Dishonest Abe on March 27, 2011, 03:59:02 PM ---If the timer goes away as soon as they move

--- End quote ---

Lizard:
What an excellent idea!

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