Other > Suggestions
Spawn Timer to prevent spawning dead and subsequent crash
5me0:
A 1-3 second timer where anyone that spawns in immune to dmg might do some good imho.
A countdown timer over their heads will show their timer to people.
Ofcourse the timer automatically goes away upon any action (movement,inventory,etc), and it would prolly be a good idea not to allow players to shoot while under this timer.
Just a thought to give people a bit of a fair chance to fight back grid campers.
Kilgore:
There was something like that earlier, personally I liked it more than stupid preview thing (and now some people even want to be able to refresh it, lol). However, it was giving a bit of an advantage over those who were already standing on map. And of course, some people used it only to enter repeatedly to shout insults at you while running away to safety ;) The only way to deal with them was to block their path (and btw as it could be used against anyone, it's a side effect of whole thing).
With few improvements it would be an awesome way to deal with grid camping.
Johnnybravo:
I suggested spawning player when client acks it is done with loading - this would probably result in slight lag when player can see map, but cannot see anyone including themself for a second, this is not a problem at all, right?
Solar:
Yes, I'd like to see this return too. Just makes sense.
Ganado:
If the timer goes away as soon as they move, then, yeah, I don't see a problem with it. Talking should also make the timer go away, so, like Kilgore said, they can't just insult and run to exit.
Also, mercs should only attack after this timer goes away, to prevent the spawn crash, let the player have a chance to react, etc.
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