Other > Suggestions
Raise dogs
Surf:
--- Quote from: Ulrek on March 21, 2011, 09:11:36 PM ---A: Turning FOnline in to a Vpet game is a scarey thought..
B: If you really, and i mean really have to breed your own dogs who will just die in a rocket volley... than just making it a function of NPCs, which could be added to bases as well would work alot smoother.
C: Dogs get blown up really fast, so if this is added, it would have to be in a cheesey way that creates away to get more guard dogs quickly. which will probably not all be to your liking anyway, since combat is the main focus of this game. and that's what the dev's think about more than peaceful stuff.
D: As for my personal suggestion that's not worth it's own thread that i will put in here to make us all fall in love with it rather than the original suggestion. capping the prices for dogs at 600 caps each would be a much better option for dog spammers..
-Ulrek-
--- End quote ---
So what, then better remove all the not-high tier stuff from game because it might get blown up in a single shot!
Cola:
Guys... Just because you can raise dogs it's not the sims.
Sure fallout is harash and "cool" or whatever but still... There
are those people who wants to raise dogs and we gotta respect thier point of view.
It's pointless to comment "this aint hello kitty" or "this is not the sims"... That won't help at all.
Insteed just simply tell him that you don't like the idea. Be mature and respectful.
ALSO... stop with the "cool" talk... I mean... If you respect others and be mature... you're cool.
But insulting others and blame them for possting a SUGGESTION is not cool.
Sure... FOnline is a harash and crazy game... and we will keep it like that...
But we can still add some features that aren't harash etc...
Peace out
Lordus:
Damn, i like dogs. I remember 3rd era when i bought one only to raise my image in NCR.. :)
But i agree that dogs deserve more than their current role, maybe little raise their atributes..
But i dont think that this is enough. In view of minimal time/work of devs, i suggest this:
1) pvp abilities: if you have dogs in some location, dog should bark ( "vrrr" ;) ), if some sneaker is in limited radius near dog. This radius should depend on dog leader abilities (speech? more speech you have, better control you have, longer radius). In general, player would control that dog, sends him near to discover if there is someone sneaking..
It could be same, if in location are supermutants, ... . Longer radius, different kind of barking.. You know, supermutants smell badly.
2) other than pvp abilities: barking if there is mine planted, bomb activated, ....
Ulrek:
--- Quote from: Surf on March 21, 2011, 09:28:05 PM ---So what, then better remove all the not-high tier stuff from game because it might get blown up in a single shot!
--- End quote ---
There's a difference between "might" and "will" be exploded in one hit. anything under 50 HP is toast vs anything with a gun that can use it.
Trololol. <,.,<
-Ulrek-
Belkarr:
Well dogs are dogs, I dont know if the devs should make them bulletproofs ...
The "alert barkings" propositions are pretty nice, and for the restricting to raise dogs only at bases, why not, that would already make more sellers appears wich would avoid all the travels to see your got shot 1/2 time before even getting back to your tent...
But please think about new players, dogs can really be usefull for them, it's a shame that they are so hard to get in a world where half of the towns and the whole desert is full of them !
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