Other > Suggestions
Raise dogs
Johnnybravo:
As I said, I like the idea. But point is, there's still not any reason why anyone would bother designing it, implementing it and using it. That's bad.
First, there needs to be good reason to own a dog.
Second, breeding dogs should be accesible enough to be worth the effort.
Third, breeding dogs should yield some advantage over just buying them (this contradicts 2, but you've already given something)
Fourth, breeding process needs to be exactly designed. Bringing stuff to tent is not exactly interesting, and it'd better be multiplayer action - like getting kennel in your base :).
Alas, it'd be interesting if this could be robust enough to offer kind of companions worth for all levels - like feeding with deathclaw meat would creat Dogmeat like entity.
EDIT: it should also be possible to breed Brahmin - for they are quite useful animals.
Belkarr:
"First, there needs to be good reason to own a dog."
Well, a little help in the fights, and a big help to outdoorsman, like actually in fact.
"Second, breeding dogs should be accesible enough to be worth the effort."
2 dogs + stock of meat, pretty accessible if you want to, after it's pretty much matter of time.
"Third, breeding dogs should yield some advantage over just buying them (this contradicts 2, but you've already given something)
Sell and/or use them, they are dogs man, what do you want more from them ?
"Fourth, breeding process needs to be exactly designed. Bringing stuff to tent is not exactly interesting, and it'd better be multiplayer action - like getting kennel in your base Smiley."
Well it was meant to be a "little addon" to the game, little supplement of soul, commerce and companions, not a big exciting part of it, like a new profession. What do you think by "getting kennel in your base" ?
Belkarr:
And for brahmins, yeah why not, seems logical for the brahmin herders that their herd can grow with the time.
Johnnybravo:
--- Quote ---"getting kennel in your base"
--- End quote ---
Well, in your tent, it'd not really bring much to game.
However if it was available for a group of player, it could've be quite some fun. Promoting multiplayer in multiplayer games is not always bad thing :p.
--- Quote ---2 dogs + stock of meat, pretty accessible if you want to, after it's pretty much matter of time.
--- End quote ---
You know, like making sure it's not limited just to specific locations, and as I said, I'd love to see it in player bases.
Saying that, player bases should perhaps be a lot more customizable and accessable.
Getting some cottage with little benefits, but having some meeting place for your friends shouldn't be a big deal.
Upgrading it with more useful buildings and stuff should take some effort, but could've be fun to do. Ofcourse if you make it more than just a storage.
But that's story for another topic...
Ulrek:
A: Turning FOnline in to a Vpet game is a scarey thought..
B: If you really, and i mean really have to breed your own dogs who will just die in a rocket volley... than just making it a function of NPCs, which could be added to bases as well would work alot smoother.
C: Dogs get blown up really fast, so if this is added, it would have to be in a cheesey way that creates away to get more guard dogs quickly. which will probably not all be to your liking anyway, since combat is the main focus of this game. and that's what the dev's think about more than peaceful stuff.
D: As for my personal suggestion that's not worth it's own thread that i will put in here to make us all fall in love with it rather than the original suggestion. capping the prices for dogs at 600 caps each would be a much better option for dog spammers..
-Ulrek-
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