Other > Suggestions

"Realtume Rounds Based" Combat

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jan0s1k:

--- Quote from: Doctor Eex on March 22, 2011, 09:14:17 PM ---You made me cry...
One of server's problems is PWNING kids  like you. Some of so-named PRO-PVPers on 2238 are reasonable guys, but definitely not you.

--- End quote ---

You made my day :D Go to Fallout 2 (yes, single player) if you don't want to be "PWNED" "adult" by fast clicking. And one more suggestion if you ever think about it: Don't even try to play StarCraft or you kill yourself because of "fast clicking japan "kids""

Btw, I feel another flame topic here :) It will be about how one side is calling other side "kids", and second side how is calling first side "noobs"


--- Quote from: Doctor Eex on March 22, 2011, 09:14:17 PM ---Let's say... A human is not a flea - can get used to anything.
But I point to obvious things... I'm not saying it is impossible to do.  ;) I'm fast enough, however I want to improve game that I liked.
I've done already what I could - my interface for example...


--- End quote ---

You can do your own mod based of FOnline SDK if you don't like it, with whole Hello Kitty signs, etc...

0m3n:

--- Quote from: Doctor Eex on March 22, 2011, 09:14:17 PM ---You made me cry...
One of server's problems is PWNING kids  like you. Some of so-named PRO-PVPers on 2238 are reasonable guys, but definitely not you.
Let's say... A human is not a flea - can get used to anything.
But I point to obvious things... I'm not saying it is impossible to do.  ;) I'm fast enough, however I want to improve game that I liked.
I've done already what I could - my interface for example...

Can say the same - the only thing of your post....  ;)



--- End quote ---

I'm not caling you child  , but you actually act like child .
A 'm not teling that your suggestin is shit but i think that 2238 has one of best if not the best RT combat systems ever used in any Fonline servers .
2238 don't need new combat system it only need some balance in weapons/perks . There is no need to change RT system we already have.

Doctor Eex:

--- Quote ---Btw, I feel another flame topic here
--- End quote ---
It only you who flames or floods here.


--- Quote ---If I wrote something bad correct me I will learn
--- End quote ---
You wrote something wrong. Learn and  keep your bullshit away from this thread please.



--- Quote ---You made me laugh. YOU are to slow not game is to fast.
--- End quote ---
Yes, this is child talk here...
And it's definitely not my problem that some bunch of kids wants to farm falloutish things on falloutish maps and PWN falloutish bluesuits
My problem is - I want some changes.


--- Quote ---2238 don't need new combat system
--- End quote ---
it's only YOURS humble opinion. I believe only Rotators team actually knows what 2238 need and what don't need.


--- Quote ---We just 'rename' derived stat from 'Actions Points' to 'Action Speed'.
--- End quote ---
Frankly, to have a suitable RT TACTICAL system we and to forget about AP below things are needed:

1)Different stances and movement with bonuses and penalties to AC and CtH. Run walk, crawl...
2)Time to aim, different to different weapon type (BG - more time to aim, 2 handed SG less, 1 handed SMG - even less). Shoot immediately - WTF for RT. Play some RT squad tactics games.
3)Different firing modes - burst, snap, aimed, scoped.(with CtH and time to aim modifiers)
4)Different types of perception. (visual, acoustic, may be even infrared.)
5)Time to turn character (and his weapon! ) to another direction.
This is needed to make normal RT.

2 ALL

If you want your casualty - o'k please dont flood here. One post like "I'm against because..." is enough.
No flooding here, please. Wtf is that for example:

--- Quote --- Don't even try to play StarCraft or you kill yourself because of "fast clicking japan "kids""
--- End quote ---

Floodnik:

--- Quote from: Doctor Eex on March 22, 2011, 09:21:20 PM ---That is what required to be done at least when 3D comes here. And developers want to do that and I believe will do.
...
Worst idea EVER.

--- End quote ---
It's just that AP simulates the firing lenght in RT. Like, the Sniper Rifle aiming in the eyes takes some time in reality, that's why it takes so much AP in the game. We could just lenghten the animation time so it actually looks like the player is aiming, plus removing AP. Also the mechanic would need to be changed, that the target gets hit when the animation is finished, not when it starts like it's now.

Doing just one of these makes no sense for me :P

Doctor Eex:

--- Quote ---. Also the mechanic would need changed, that the target gets hit when the animation is finished, not when it starts like it's now.
--- End quote ---

Yes, aiming time. All this is MUCH HARDER to implement (and to get some another game?), than to get fair RRB combat.


--- Quote ---that's why it takes so much AP in the game
--- End quote ---
This by the way is makes RT fight as it is even more ridiculous... Shoot, then spent some time stand still to shoot again.
That's why first hit and fast clickers decide who wins.

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