Other > Suggestions

"Realtume Rounds Based" Combat

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jan0s1k:
Let's start repeating on rageman flame posts :)

--- Quote from: Doctor Eex on March 22, 2011, 10:34:45 PM ---It only you who flames or floods here.

--- End quote ---
I wasn't calling other people kids :)


--- Quote from: Doctor Eex on March 22, 2011, 10:34:45 PM ---You wrote something wrong. Learn and  keep your bullshit away from this thread please.

--- End quote ---
Why so angry? It was referring to bad stylish/etc


--- Quote from: Doctor Eex on March 22, 2011, 10:34:45 PM ---Yes, this is child talk here...
And it's definitely not my problem that some bunch of kids wants to farm falloutish things on falloutish maps and PWN falloutish bluesuits

--- End quote ---
"Talk" is between 2 persons, so you call yourself a child? Ah, so now I know why so much rage in your words..


--- Quote from: Doctor Eex on March 22, 2011, 10:34:45 PM ---My problem is - I want some changes.
it's only YOURS humble opinion. I believe only Rotators team actually knows what 2238 need and what don't need.
Frankly, to have a suitable RT TACTICAL system we and to forget about AP below things are needed:

--- End quote ---
Oh, really? So why you posts are only WANTS and requirements?


--- Quote from: Doctor Eex on March 22, 2011, 09:14:17 PM ---I want to improve game that I liked.

--- End quote ---
Again do you want?

--- Quote from: Doctor Eex on March 22, 2011, 06:05:38 AM ---Because I want to go further than 1 BG buid for RT and 1 BG build for TB.

--- End quote ---



--- Quote from: Doctor Eex on March 22, 2011, 10:34:45 PM ---1)Different stances and movement with bonuses and penalties to AC and CtH. Run walk, crawl...
2)Time to aim, different to different weapon type (BG - more time to aim, 2 handed SG less, 1 handed SMG - even less). Shoot immediately - WTF for RT. Play some RT squad tactics games.
3)Different firing modes - burst, snap, aimed, scoped.(with CtH and time to aim modifiers)
4)Different types of perception. (visual, acoustic, may be even infrared.)
5)Time to turn character (and his weapon! ) to another direction.
This is needed to make normal RT.

--- End quote ---
It's just stupid idea.... BG for example don't really need to aim, because it's usually shooting from 1-9 hex (which 9 hex is even too much as I thing). Next one, 2 handed SG less, why? did you ever read what you wrote? It's exactly same what is with BG, but there is one difference, you can aim, so why are you thinking, that it should have less time to aim -.- One handed SMG, I can even agree...
Different types of perception.As I wroted before, if you want to make Hello Kitty Online you have SDK for it..


--- Quote from: Doctor Eex on March 22, 2011, 10:34:45 PM ---If you want your casualty - o'k please dont flood here. One post like "I'm against because..." is enough.
No flooding here, please. Wtf is that for example:

--- End quote ---
Just reference to "how playing in FOnline is like", you have to click fast, not make another cooldown <.<


Read this again:


--- Quote from: Floodnik on March 22, 2011, 03:37:19 PM ---Doctor Eex, I know that you're suggesting real time rounds. I'VE READ THAT.
But they are still rounds  :'( And others will have to wait for the rounds' to end.


--- Quote from: Doctor Eex on March 22, 2011, 10:10:20 AM ---Hey, we are playing



Not



Am I wrong?

--- End quote ---

Yeah, but hey, we are playing

And the RT system is it's very own feature.
That's not

Neither it's


.

--- End quote ---

Doctor Eex:
jan0s1k, whatever. Next please.


--- Quote ---"Talk" is between 2 persons, so you call yourself a child?
--- End quote ---
Yes, definitely I'm a child because I'm trying to argue with kids  :P


--- Quote ---. BG for example don't really need to aim, because it's usually shooting from 1-9 hex (which 9 hex is even too much as I thing). Next one, 2 handed SG less, why? did you ever read what you wrote? It's exactly same what is with BG, but there is one difference, you can aim, so why are you thinking, that it should have less time to aim -.- One handed SMG, I can even agree...
--- End quote ---

Aiming includes time to turn your gun to right direction, yes???
And BG is also Rocket Launcher.
Play some good RT squad tactics games, o'k ?

Anyway, go flood and over-quote somewhere else. Thank you!

Jotisz:
I almost missed this thread I like your idea Doctor Eex. I'm also part of those who like the TB combat better and I have to say that this idea sounds real good and would make some perk that do nothing in RT to function (bonus move), didn't see anyone mentioning this one.

cannotspace:

--- Quote from: Jotisz on March 23, 2011, 04:35:47 PM ---I almost missed this thread I like your idea Doctor Eex. I'm also part of those who like the TB combat better and I have to say that this idea sounds real good and would make some perk that do nothing in RT to function (bonus move), didn't see anyone mentioning this one.

--- End quote ---

well, some chars have the exact amount of AP for shooting / bonus move making them better in TB

Some chars were made for RT, they not always have exact amount of AP for (for example) 2 eye shots, but have more AP so it recharges faster in RT

Doctor Eex:

--- Quote from: cannotspace on March 23, 2011, 09:52:06 PM ---well, some chars have the exact amount of AP for shooting / bonus move making them better in TB

Some chars were made for RT, they not always have exact amount of AP for (for example) 2 eye shots, but have more AP so it recharges faster in RT



--- End quote ---

Thanks, captain obvious. And what?

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