I suggest making chance to hit - AC cap at 95%. That way even if someone has a 95% cance to hit, your 20 ac will drop it to 75% regardless of excess skill points. (As it is you can overpower AC with high skill levels.)
So you want to right up nerf an entire subset of weapons to the point where there will be no point in using them, because you "don't like that people have 95% chance to hit after level 3".Even that is open for debate, what range? what gun? what build?My level 17 energy sniper with around 170 energy weapons isn't getting 95% to the eyes at max range, what magical build are you using for this?Or are you talking about point blank with a mouser, 10 int and skilled?This suggestion is terrible and made by someone who does not understand PVP
I can kill most people with a scoped hunting rifle before they can even see me regardless of their armour, kinda unbalanced considering its low cost.
I'm sure you do this in PVP all the time! Considering I've never seen a Roachor or Mutilator in PVP ever and I'm in almost all the fights.I'm also sure that somehow you manage to kill people with a weapon that can not kill most PVP characters in a single hit with the best of rolls.
This suggestion is terrible and made by someone who does not understand PVP
just because we play a post-apocalyptic game doesn't mean we have to accept to see people insulting us of jews.
Sorry man, I probably need to have been in all the fights to understand the depth of FOnline's PVP. It's definitely not standing in a town entrance with rocket launchers and laser rifles, trying to crit anyone who enters. It's hardcore PK for hardcore PKers.There's nothing to not understand. PVP is incredibly shallow. You shoot the eyes (if the % is too low, the head) or you knock them over repeatedly with a rocket launcher. Your character will always have lifegiverx2 and better crits. Tactical hardcore combat.