fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 07:44:30 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3 4

Author Topic: Sex and Romance after the Bomb.  (Read 5023 times)

pistacja

  • Ninja-Nurse
    • pistacja69.deviantart.com
  • Offline
Re: Sex and Romance after the Bomb.
« Reply #15 on: March 15, 2011, 11:15:10 am »

At the end of the day it's just free caps.
The way people play this game it... they'd just make pimp alts.

There should be some sex in the game, but not like this.

Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Sex and Romance after the Bomb.
« Reply #16 on: March 15, 2011, 11:31:03 am »

Or lose your tent!  That'd be great.
 But honestly, I'm not sure what services she'd be qualified to provide except skanky sex.  Caps for bangin?  Seems strange, you're a pimp with only one bitch.  Could be a random amount of caps (1-100) every real life day.  That makes it more like a novelty.
Oh, and it should be something at base, not at a tent.  And also, maybe gang members could bang her for caps.  No bonus of any sort, except for the "heh thats a cool feature" feeling.
Well of course you can buy more than one but there should be a limit of course.  And you would need to give her condoms and jet to work for you.  5-1000 caps a 3 rl hours.

I vote no. Our playerbase is almost entirely men, and then to add in the capturing, keeping and fucking of pixel wives? Weird and desperate.
Capturing...?  Who said capturing?  You read the whole post right?  besides we can already enslave women we just can't force them into prostitution, which is sads.  And again, they'll just work like homesteaders/farmers at base, give them things and they go out and get you money.

At the end of the day it's just free caps.
The way people play this game it... they'd just make pimp alts.

There should be some sex in the game, but not like this.
Remember the back of the fo2 case?  "Fall in love, get married, and then pimp your spouse for a little extra chum-change.  Hey, its a dark world out there."

Besides there there is already the cat's paw, there is just no point, and the dialogue is just.. well, shit.
« Last Edit: March 15, 2011, 11:33:58 am by Michaelh139 »
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Sex and Romance after the Bomb.
« Reply #17 on: March 15, 2011, 11:34:04 am »

The "bring her to a tent"-idea is definitive out of discussion. Will never happen.

At the rest:
The real question is, what gain the player would have from paying (male or female) whores. Just for some small dialog, it's not really worth to pay money. In fact, players would do it only once to check it out and then never touch it again, if at all. Giving back hitpoints like in the GTA games? Pretty lame and we also have doctors in towns who can do it much better.
Logged
Re: Sex and Romance after the Bomb.
« Reply #18 on: March 15, 2011, 11:37:50 am »

Oh my...

I find it distasteful. The original Fallout had sex, but it was at least given a neutral facade, remember "Klamath Bath House"?
Besides, if it's obvious and open, there's no room for own picante imagination, but for much destructive controversy in various circles.

Prostitutes could sell condoms you give them or remove minor addictions - that would be neutral in sense of taste. Still, there's also a matter of coding and game balance... But theres a minor thing the developers could introduce at least for some dirty RP:

Make a command to knock yourself down, in both directions and a speech option for a slave to "get some rest", because the only ruder thing than knocking her/him down will be enabling a unconscious body to become a item in your inventory, meant to further transport into the cave. ;)
Logged
Wasteland is a tricky business.

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Sex and Romance after the Bomb.
« Reply #19 on: March 15, 2011, 11:38:16 am »

The "bring her to a tent"-idea is definitive out of discussion. Will never happen.
that was my bigger hope, noooo!.  :(

Quote
At the rest:
The real question is, what gain the player would have from paying (male or female) whores. Just for some small dialog, it's not really worth to pay money. In fact, players would do it only once to check it out and then never touch it again, if at all. Giving back hitpoints like in the GTA games? Pretty lame and we also have doctors in towns who can do it much better.
They would work mostly like homesteaders/farmers, you give them jet, and condoms, they go to the nearest town ( of course they never actually spawn in it or "pew pew" would happen every time ) and come back with some random amount of caps.

And bonuses to having sex with them....  Well...  The Cat's paw doesn't give bonuses and the action dialogue is really disappointing since it's the same thing with all of their services so we could just leave it at that.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Sex and Romance after the Bomb.
« Reply #20 on: March 15, 2011, 11:39:32 am »

Well, if you have hookers 'n stuff standing around on the streets in a town, thorwing out some 'fitting' floats... I think it's pretty obvious and open already.

Quote
And bonuses to having sex with them....  Well...  The Cat's paw doesn't give bonuses and the action dialogue is really disappointing since it's the same thing with all of their services so we could just leave it at that.

But that was my point. Why writing more text to it than random npc floats, if it has no real effect anyway except you using some money on them.

The general idea of paying them to gain something small isn't bad, I think. It just has to make sense and be kind of tasteful and not childish "hihihi" stuff.
« Last Edit: March 15, 2011, 11:42:25 am by Lexx »
Logged

JovankaB

  • Guest
Re: Sex and Romance after the Bomb.
« Reply #21 on: March 15, 2011, 11:59:53 am »

Not related to sex, but perhaps the prostitutes could give you valuable information. For example you pay them, and they tell you who is in town, for example:

"Hey, have you seen anything interesting around? [give 20 caps]"

And she could answer:

"I heard there is (player name) in the East Side."

Or "I have seen some people fighting in the Commercial Row just a few moments ago"


The higher speech skill, the more often you can ask, or implement something else that would make speech more useful.
Logged

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Sex and Romance after the Bomb.
« Reply #22 on: March 15, 2011, 12:00:40 pm »

I think that's a pretty good idea. Just depends on how easy / smooth it can be scripted.
Logged
Re: Sex and Romance after the Bomb.
« Reply #23 on: March 15, 2011, 12:00:44 pm »

Well, if you have hookers 'n stuff standing around on the streets in a town, thorwing out some 'fitting' floats... I think it's pretty obvious and open already.

The general idea of paying them to gain something small isn't bad, I think. It just has to make sense and be kind of tasteful and not childish "hihihi" stuff.

It's still a difference between obvious and explicite. As for real gain, "sexual healing" was already spoken up in this topic and since there's no real explicite graphical content in game involved, this will be limited on textual passages, e.g. pay a hooker for HP and a postcoital pearl of wisdom.

Edit: And hey, Jovanka, the gossip suggestion is great!
« Last Edit: March 15, 2011, 12:02:37 pm by Lizard »
Logged
Wasteland is a tricky business.

vedaras

  • King of the wasteland
  • Offline
Re: Sex and Romance after the Bomb.
« Reply #24 on: March 15, 2011, 12:39:15 pm »

prostitutes should lower your endurance temporary i think, but boost one of AP/CH or maybe something like cookie for being nice... Then players may use them for real :>

Crazy

  • Drugged Childkiller
  • Offline
Re: Sex and Romance after the Bomb.
« Reply #25 on: March 15, 2011, 12:42:58 pm »

A boost for having sex sounds good ;p

But also, just thought about something: like your slave can mine, why you couldn't tell to your 'cute slaves' to prostitute in Reno? They would bring some caps instead of minerals, and like it's an ungarded place, couldn't be abused too easily.
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: Sex and Romance after the Bomb.
« Reply #26 on: March 15, 2011, 01:01:29 pm »

Cryzis idea sounds very good. But we are strafing from the sex thing by simply using bitches as caps miners. :-)
Logged
Kill them all and let the god sort them out.

Solar

  • Rotator
  • Offline
Re: Sex and Romance after the Bomb.
« Reply #27 on: March 15, 2011, 01:10:18 pm »

Not related to sex, but perhaps the prostitutes could give you valuable information. For example you pay them, and they tell you who is in town, for example:

"Hey, have you seen anything interesting around? [give 20 caps]"

And she could answer:

"I heard there is (player name) in the East Side."

Or "I have seen some people fighting in the Commercial Row just a few moments ago"


The higher speech skill, the more often you can ask, or implement something else that would make speech more useful.

Something worthwhile in a "more sex please" thread? A miracle!
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Sex and Romance after the Bomb.
« Reply #28 on: March 15, 2011, 01:36:08 pm »

Something worthwhile in a "more sex please" thread? A miracle!

Oh please.
Romance will be too much scripting!
Logged
Wasteland is a tricky business.

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Re: Sex and Romance after the Bomb.
« Reply #29 on: March 15, 2011, 01:44:20 pm »

Not related to sex, but perhaps the prostitutes could give you valuable information. For example you pay them, and they tell you who is in town, for example:

"Hey, have you seen anything interesting around? [give 20 caps]"

And she could answer:

"I heard there is (player name) in the East Side."

Or "I have seen some people fighting in the Commercial Row just a few moments ago"

The higher speech skill, the more often you can ask, or implement something else that would make speech more useful.
That was unexpected !
I totally agree. Do want. Plus, it can even be linked to speech skill and/or reputation and/or charisma...
« Last Edit: March 15, 2011, 01:53:47 pm by Izual »
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Pages: 1 [2] 3 4
 

Page created in 0.079 seconds with 25 queries.