Other > Suggestions
Robot followers
Kelgan:
Like radios you dont need a profession just should have a high science and repair and maybe need like :-
Science 150 repair 150
10x junk x6 robot parts 1xrobot brain 2x ass rifle
kraskish:
--- Quote from: Kelgan on March 09, 2011, 01:28:56 PM ---Like radios you dont need a profession just should have a high science and repair and maybe need like :-
Science 150 repair 150
10x junk x6 robot parts 1xrobot brain 2x ass rifle
--- End quote ---
--- Quote from: kraskish on July 19, 2010, 05:22:58 PM ---Hello, Id like to further brainstom the idea of robot mercs that was already suggested but prematurely closed/locked.
SUGGESTION
- make robot mercs available to hire based on your INTELLIGENCE count ->
* IN 7 - 1 robot
* IN 8- 2 robots
* IN 10 - 3 robotssharing the followers size (1 cha by robot) up to 3 robots
- robots should behave just like any other mercs.
- as for types of robots, for sake of testing and balance, Id restrain from implementation of weapon weilding robots. So the possible robots to hire would include:
* robodog
* mr handy
* eyebot
- robots are a bit resistant to normal damage, similarly like MA is to plasma/laser, but they are no resistant at all to plasma/laser.
Why? What for?
As they are being HtH only, they should give some advantage, just to deal with usual robbers, being some dmg meat while you strike some more prominent opponents, or simply resistance because of lack of weilding weapons
SUGGESTION 2
In previous thread I also suggested that if weilding weapon robot would be implemented, namely robobrain for sake of TC, they could have a resistance to normal similar to MA (but lower) and no resistance against plasma/laser damage.
Why? What for?
Simply to create some variety and tactics. EW guy has a hard time with MAmk2 armor user. With robots in-game, knowing that their weakness would be EW, EW guys would be blessed to kill such opponent whereas SG would have a hard time. You can call it justice :D.
http://fallout.wikia.com/wiki/Robobrain
All Im saying that they could be the reverse of mutants. Instead of vulnerable to normal/any weapon - armored against normal (to be adjusted of course, their drawback would be using SG weapons like shotguns/hunting rifle, no P90)
Why?
Because we got mutant mercs as well. Why restricting/reducing the content of the game if its already there?
But there was a Great War and there is no robots anymore silly
tl; dr - robots fought in the Great War, there were thousands of them
Also from http://fallout.wikia.com/wiki/Fallout_2_cut_content you can read
Also to support the idea even further as to not to neglect robots role in postacalyptic fonline. You could see robots quite often:
* mining robot - Klamath
* robodog NCR, Navarro
* brainbot NCR mechanic
* floating eye, robobrain, sentry bot - Sierra Army Depot
* Robots also existed in Fallout 1 (floating eye, mr handy, robobrain
http://fallout.wikia.com/wiki/Category:Fallout_robots_and_computers
CONCERNING THE FACTS PRESENTED ABOVE
please dont spam this thread with some imaginative ROBOTS WERE LOST IN A GREAT WAR (2077). They were in F1 (2161) and F2 (2241). 2 more robots in F2 meaning that they were developing. Its over 160 years god dammit. Enough for scientists in the vaults that oppened to produce their own robots and repair them.
Please make suggestions about actual implementation of robots their role and not to solely undermine its existence as the only wall of defense. And please let this thread to develop.
--- End quote ---
::) Its already been discussed
more in http://fodev.net/forum/index.php?topic=6925.0
Solar:
When we have a normal Merc system we are happy with, then we can start talking about adding things to it. Until then its a matter of the cart before the horse really.
runboy93:
I'm not support this suggestion.
But! I want more Robot encounters (Always wanted to fight with robot)
Swinglinered:
I was thinking rare bots.
The production and maintenance base for bots is no longer in existence, for the most part.
Getting a bot working should be a serious project, and we shouldn't be able to make them.
Static sentry bots without any AI, perhaps.
In that case they'd be little more than tripwires.
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