Other > Suggestions

Robot followers

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Michaelh139:

--- Quote from: Solar on March 09, 2011, 01:41:46 PM ---When we have a normal Merc system we are happy with, then we can start talking about adding things to it. Until then its a matter of the cart before the horse really.

--- End quote ---
So you guys haven't made a new system yet?  Working on it now?  Or just waiting for the right time to implement and test?

kraskish:

--- Quote from: Swinglinered on March 09, 2011, 07:50:35 PM ---The production and maintenance base for bots is no longer in existence, for the most part.

--- End quote ---

SAD runs maintenace on robots, anyway robots fought in Great War... there lots of scattered parts, immobilised or discharged robots (like in Glow in F1)


Also from http://fallout.wikia.com/wiki/Fallout_2_cut_content you can read


--- Quote ---The robots in the SAD going to the repair bay for maintenance and repair bots replacing killed robots with new ones.
--- End quote ---


Woah Im looking forward to promised follower szstem change :o

Surf:
No war was fought on the californian mainland. (if you count out hundreds of nukes exploding :D )

Reiniat:
still thinking that my suggestion about robots (http://fodev.net/forum/index.php?topic=13500.0) should be implemented, it dont means to have robo-mercs but its the most functional, is easy to implement, not damage pvp, no exploitable, and add more variety of combat.

about robo-mercs, i think maybe, but only ONE can follow you, also it should need batery like SEC or MFC

also i think that Surf have a personally hate against robots, maybe they make him game of FO2 a hell, i dont know, because disable robots for "history" and "realism" purposes is completely unfalloutistic

Slaver Snipe:
How exactly is that "unfalloutistic"? There were some robots in fo1 and fo2, centered around previous military bases with a few here and there, that doesn't mean that robots should be common where every third or fourth wastelander has one following them around.

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