Other > Suggestions
Robot followers
Michaelh139:
--- Quote from: Solar on March 09, 2011, 01:41:46 PM ---When we have a normal Merc system we are happy with, then we can start talking about adding things to it. Until then its a matter of the cart before the horse really.
--- End quote ---
So you guys haven't made a new system yet? Working on it now? Or just waiting for the right time to implement and test?
kraskish:
--- Quote from: Swinglinered on March 09, 2011, 07:50:35 PM ---The production and maintenance base for bots is no longer in existence, for the most part.
--- End quote ---
SAD runs maintenace on robots, anyway robots fought in Great War... there lots of scattered parts, immobilised or discharged robots (like in Glow in F1)
Also from http://fallout.wikia.com/wiki/Fallout_2_cut_content you can read
--- Quote ---The robots in the SAD going to the repair bay for maintenance and repair bots replacing killed robots with new ones.
--- End quote ---
Woah Im looking forward to promised follower szstem change :o
Surf:
No war was fought on the californian mainland. (if you count out hundreds of nukes exploding :D )
Reiniat:
still thinking that my suggestion about robots (http://fodev.net/forum/index.php?topic=13500.0) should be implemented, it dont means to have robo-mercs but its the most functional, is easy to implement, not damage pvp, no exploitable, and add more variety of combat.
about robo-mercs, i think maybe, but only ONE can follow you, also it should need batery like SEC or MFC
also i think that Surf have a personally hate against robots, maybe they make him game of FO2 a hell, i dont know, because disable robots for "history" and "realism" purposes is completely unfalloutistic
Slaver Snipe:
How exactly is that "unfalloutistic"? There were some robots in fo1 and fo2, centered around previous military bases with a few here and there, that doesn't mean that robots should be common where every third or fourth wastelander has one following them around.
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