Other > Suggestions

Robot followers

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Kelgan:
When you get your repair and science you should be able to make up to 2 robot followers

Michaelh139:
Read rules of suggestion area before posting please.

Try to follow the example of people who be on forum a long time from post count to get an idea how you should post.( The ones that dont trolololol all the time )

Kelgan:

--- Quote from: Kelgan on March 09, 2011, 02:36:05 AM ---When you get your repair and science you should be able to make up to 2 robot followers

i think its pretty self explanitory
but the way you would get slaves or mercenaries it was just annother idea for a type of follow you could get

--- End quote ---

Swinglinered:
What profession, faction, special workbench, etc.?

Being able to scavenge partial/broken bots and then fix them up, set yourself as Qwner would be OK.
Maybe.

In FO2, the prospector who sells you the map to Vault 13 tells you the story of his discovery. In the story he had a Mr.Handee as a guard/companion.

So having a robot sidekick is Fallouty.








kraskish:

--- Quote from: Swinglinered on March 09, 2011, 04:07:05 AM ---In FO2, the prospector who sells you the map to Vault 13 tells you the story of his discovery. In the story he had a Mr.Handee as a guard/companion.

So having a robot sidekick is Fallouty.

--- End quote ---

*Waiting for Surf Solar's reply* xD

Seriously, even if it could look strange now, Id really like to see robot followers in-game. Why? Maintains Fo2 spirit (lets say its Mr Handy and robobrain for a start) new dialogues, advantages/disadvantages, uses for pvp/pve and use of intelligence stat/science which is marginalised now

Anyhow it was suggested a couple of times.

http://fodev.net/forum/index.php?topic=9942.0

http://fodev.net/forum/index.php?topic=6420.0

http://fodev.net/forum/index.php?topic=6925.0

http://fodev.net/forum/index.php?topic=4515.0

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