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Author Topic: Crafing shotguns - move Sawed-Off, Combat Shotgun and H&K CAWS one tier lower  (Read 2583 times)

JovankaB

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Current situation is:
Tier 0 - Shotgun
Tier 1 - Sawed-Off
Tier 2 - Combat Shotgun
Tier 3 - CAWS and Pancor

My proposition is to change it to:
Tier 0 - Shotgun and Sawed-Off
Tier 1 - Combat Shotgun
Tier 2 - CAWS
Tier 3 - Pancor

It doesn't make sense to have CAWS and Pancor in the same tier in my opinion, because CAWS is just a weaker Pancor so noone crafts it anyway. On the other hand Sawed-off is not really stronger than Shotgun - it's different (you trade less AP for shorter range) so it makes more sense to have both in the same tier. Also sawing off a barrel shouldn't requite a profession IMO. It's a simple modification of the same weapon that gives you slightly different properties. One more thing, shotguns are not very popular, especially the "middle tier" and CAWS so it would help popularize them a little bit.
« Last Edit: March 04, 2011, 11:24:06 am by JovankaB »
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Surf

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Agreed. Also, some little buff or something which makes Shotguns more interesting (yeah I know we already have threads for that) would be good. Right now,not many people use them, which is a shame really.

runboy93

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I'm totally agree with this suggestion.

Sawed-off belongs to tier 0 weapon, because its almost same than normal shotgun (less AP to shoot and less range)
And sometimes i just bought small guns profession 1, because i wanted to make sawed-off shotguns for my one hander critical build.

Izual

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Makes sense. Also add knockback effect to them.
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Andr3aZ

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Also add knockback effect to them.
Double edged sword as enemys could get knocked out of range, so shotgunner vs pistoleer would be butthurt.

+1 for CAWS on Tier2
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Solar

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It will be Shotgun, Combat Shotgun and Sawed Off on Lower Tier, Jackhammer and CAWs on Higher Tier, requiring blueprints.

I might add knockback onto single shot for shotguns, if only to make Izual stop suggesting it! :P
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I agree with everything here!

The drawbacks/advantages of the sawnoff and the regular shotgun are great. Very immediate and obvious weaknesses that encourage very different tactics.
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avv

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I might add knockback onto single shot for shotguns, if only to make Izual stop suggesting it! :P

It may sound cool, but honestly it would be awful. A fast shotting shotgunner could keep another player downed forever. In addition encounters that have lots of shotguns might become extremely dangerous, especially for low levels. Currently headshot spamming turbosniper is rather uncomfortable foe to face, let alone turboshotgunner who knocks enemy down with every shot.
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Knockback doesn't equal knockdown.

I would disagree with knockback, shotguns have terrible range and its not worth wasting the ap recharge time to get close to an enemy while he loses none of his ap.
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Haraldx

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Agree with everything here!
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Izual

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I would disagree with knockback, shotguns have terrible range and its not worth wasting the ap recharge time to get close to an enemy while he loses none of his ap.

Knockback can be set to not push away the enemy. But it'd be better with this option. Running 1-2-3 hex to get in range of your enemy (only when you shoot at max range, still) only takes maximum one second, and during this time your opponent doesn't have AP.
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Very well might work if the range is altered but with the current knockback by the time you got back to him to shoot him he would be regening his ap just like you, no advantage there unless its a teamfight thing and i think we all know shotguns wont be used in any real pvp.
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vedaras

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no no no, you guys get it wrong. Its no shotguns in f2 with beautiful range, long story short, you will knock your target out of your range so you could hardly tell if this is an advantage or disadvantage, anyway shotguns do need some buff, why not knockdown? Similar to rocket launcher, or frag grenade. FTW that :>

Handyman

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 ;D Handyman aproves !
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