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Author Topic: Crafing shotguns - move Sawed-Off, Combat Shotgun and H&K CAWS one tier lower  (Read 2592 times)

Eternauta

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I agree with the OP and with the idea of buffing Shotgun, but I am not sure if knockback would be a good feature (the situation described by avv does not sound like an exaggeration).

If knockback is a small change, maybe it could be implemented with an update, tested, and removed if it doesn't work.
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I agree with the OP and with the idea of buffing Shotgun, but I am not sure if knockback would be a good feature (the situation described by avv does not sound like an exaggeration).

If knockback is a small change, maybe it could be implemented with an update, tested, and removed if it doesn't work.

I agree that we need to test. Although, perusing the wiki, if it's a trait associated with a weapon, not a damage type, (like slegehammers, etc) it only knocks your ass down more on a crit. So a build that specifically focused on getting lots of shots would not be the build that got mad crits like a crit sniper build did. Sure, a Crit Sniper build could use it, but why? You sacrifice so much range you just got in the bracket where pretty much everything mauls you. And anyway, your fast shot character can't actually AIM the gun, which cuts down dramatically on your chances to get reliable crits. the best you could get with fast shot would be a 25% chance, which really, isn't bad, but then, you wouldn't be rolling the added knockdown result every time either. On balance, the classic crit sniper build is probably going to be gimping you a lot more, by messing up your legs, and shooting you in the eye. And there are plans to mitigate crits being so obnoxious too.

So, on balance, I think we should test it, but I think it would be more a balancing thing.  You could get a bit more out of shotguns, but nothing that would make everyone flock to them.
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Slug ammo.

Better range.
Also:
Sandbag slug for better knockdown, regular slug for damage, AP sabot slug for penetration.
EMP slugs?

Also:
Flechette cartridge for better range and penetration.

If we get blueprints...
« Last Edit: March 06, 2011, 01:05:14 am by Swinglinered »
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I wish there were bags, backpacks, etc. in Fonline.
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