Other > General Game Discussion
Drastically shorten the Turnbased "per round" timer
None:
It's fine as it is except bugged NPC's, critters.
JovankaB:
I think it would be the best if length of turns depended on number of players in encounter. For example to make all rounds last one minute (for fights up to 6 people):
1 player - 60 seconds
2 players - 30 seconds
3 players - 20 seconds
4 players - 15 seconds
5 players - 12 seconds
6 or more players - 10 seconds
so hunting in TB in small groups could be still "tactical", in larger groups people would have to act faster. There could be a limit, like more than 12 players when TB is automatically switched to realtime.
Also there should be visible queue info, who is moving next, so you don't miss your turn.
None:
Well, if you group up then you ussualy talk with others during TB combat or just comment, advise stuff, sometimes even 30sec isnt enough. The problem i see with TB is ending it, it sometimes just take too long for players or NPC's. Otherwise the Jovankas suggestion isnt that bad.
Surf:
--- Quote from: JovankaB on March 01, 2011, 09:28:41 PM ---....
--- End quote ---
This sounds really good. Wonder if this is possible somehow..
A concerned wastelander:
Still would be best to remove TB completely. :)
But yes, it would be a good improvement if timer was reduced to lets say 15 or even 20 secondes. Maybe enabling run mode while in TB would save lots of time too, without affecting the timer.
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