Other > General Game Discussion
Drastically shorten the Turnbased "per round" timer
Surf:
--- Quote from: Badger on March 01, 2011, 08:22:35 PM ---I also dislike the fact there's no sound to signify the beginning of your turn. Just that little 'blip' when combat starts would be nice.
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For some reason the engine doesn't recognize/read these sounds from master.dat , I have no idea why. I "outsourced" them and put it in my folder and there it works. Same goes for many many other sfx too. :/
pistacja:
I've got 12 ap and I'm using a rock for 1ap hit... Using unarmed attacks I need 5sec just to pick the attack mode I want... The info on enemys is displayed so slow that it takes 3-4 sec per target if you don't have awarness... By picking my targets and simple tactics I can fight centaurs, floters and deathclaws in TB... in RT two ghules own me...
So you want to take away my style of playing just to save 10 sec?
Cut the time for NPC or make them move at 300%speed, fix the AI timeout...or make it like FT pushing end combat turns RT combat on.
A 10 sec turn or is like cutting TB.
Badger:
--- Quote from: Surf on March 01, 2011, 08:26:59 PM ---For some reason the engine doesn't recognize/read these sounds from master.dat , I have no idea why. I "outsourced" them and put it in my folder and there it works. Same goes for many many other sfx too. :/
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Oh wow, really? What are the others?
Graf:
--- Quote from: pistacja on March 01, 2011, 08:38:42 PM ---Cut the time for NPC or make them move at 300%speed, fix the AI timeout...or make it like FT pushing end combat turns RT combat on.
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I'm totally agree with that. I remember back in the days FT (or even F2 maybe, I'm not sure) had such feature with making enemies move faster during their turn. It was very very helpful. So why not to implement such feature in Fonline? If it's wasn't added to engine yet, then someone could talk to Cvet (at #fodev on irc). Normally, he's making everything to make the game better.
P.S. Concerning the time of turn. Maybe some of developers could make a script, which is making some kind of playing style statistics? And according to this it's making a decision about the time necessary to player for making a turn.
Surf:
--- Quote from: Badger on March 01, 2011, 08:46:33 PM ---Oh wow, really? What are the others?
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Practically all knobs and buttons in game are silent, while the files are there (higher/lower special stat, click on button/remove button), raise skill on levelup arrows have soundfiles, many many "deathscreams" are silent, rat squeeks/other animal sounds, almost every item has a sound when picked up from ground etc etc. There's really a whole bunch of them.
--- Quote from: Graf on March 01, 2011, 08:49:18 PM ---I'm totally agree with that. I remember back in the days FT (or even F2 maybe, I'm not sure) had such feature with making enemies move faster during their turn. It was very very helpful. So why not to implement such feature in Fonline? If it's wasn't added to engine yet, then someone could talk to Cvet (at #fodev on irc). Normally, he's making everything to make the game better.
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Yep, there was a slider for combat speed.
--- Quote ---P.S. Concerning the time of turn. Maybe some of developers could make a script, which is making some kind of playing style statistics? And according to this it's making a decision about the time necessary to player for making a turn.
--- End quote ---
I don't think that an extra script is needed, we could do it on some test where the average speed players do their turns (with different builds) is measured.
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