Other > General Game Discussion
Drastically shorten the Turnbased "per round" timer
Surf:
Just thought I put that out here for brainstorming.
One of the reasons for so many people to dislike Turnbased Combat in FOnline:2238 is that it just takes long long long.
And I agree with that,30 Seconds per Turn is really way too much. If you don't sit infront of your computer doing some other things, 10 seconds, hell even 5 seconds per turn would be more then enough imo. With a shorter timespan Turnbased would be much less of a hassle, people wouldn't alt tab out of the game to wait for the blinking icon in toolbar and would watch the fight instead as it's much faster paced. This way we'd have a quicker response to everything, with the benefits of Turnbased, call it Semi-Realtime then, but that's just a word of course.
Hololasima:
Right. Something beetwen 10 - 15 seconds would be cool.
Haraldx:
Even 20 seconds would be better! Heck, sometimes enemies in encounters get bugged and just wait that half-minute. 5 seconds isn't enough, to shoot, change weapon and shoot again requires already 5 seconds because of the animations, not even talking about those mad guys with 14 AP that need about 10 seconds to waste them all on just moving.
cogliostro:
So true, and there is something with NPC, critters, that when you get surrounded by them, the ones who not have virtually the chance to be next to you and hit you manually, like the geckos, glow crazies, get stuck until they lose the turn and that's too much to wait for.
Badger:
I also dislike the fact there's no sound to signify the beginning of your turn. Just that little 'blip' when combat starts would be nice.
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