Other > Closed suggestions
Remove diminishing XP
dskpnk:
--- Quote from: Roachor on January 29, 2010, 09:25:50 pm ---There is no reason to drag out the leveling process during a beta, all it does in hinder testing.
--- End quote ---
The reason seems clear : testing the definitive game design, i think this Xp system is good, a lvl 21 character is hard to do, i just think about incrasing lvl cap to 30 to have a better life time for a character (and lvl 30 characters will be hudge ^^)
Reconite:
--- Quote from: korzen83 on January 30, 2010, 01:44:28 pm ---soldiers should have very difficult time to level up because they can kill and rob other characters or NPC to gain exp and items
--- End quote ---
That's bullshit.
Look:
Crafters can craft to gain exp and items (items which have 0% deterioration).
Thieves can steal to gain exp and items.
It is unfair on fighters if 4 humans in Metal Armor give only 200 exp in total.
Froggeryz:
I have killed more than 3k creatures, the exp from them was not enough to get me to level 21. I had to damage myself on cows and such and then use first aid since it is pretty much the only real way a fighter can level up. This diminishing exp system is, in my opinion, completely worthless. (hey look, crafters who have never played a fighter disagreees, who would have guessed)
edit: I also think the crafting cooldown is insane
Attero:
i belive the reason behind so long cooldown is to not let single crafter support whole factions with weapons /ammo etc...
Solar:
As wipe said, more critter groups could be good, but the main issue is setting appropriate base xp for each critter type. Some of the xp values are simply stupid.
As for crafting, it is not slow at all, so whinging about timeouts is pointless.
xp gain, this is a large part of the reason for switching to final item countdowns. It fixes the amount of xp able to be gained by one char, so there is no more of gangs pumping one members xp by all gathering for him.
Also, a beta test is a perfect opportunity to experiment around with things such as rate of xp gain, crafting speed and similar ... making everything really fast to "help testing" is a completely false arguement
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version