Other > Closed suggestions

Remove diminishing XP

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korzen83:

--- Quote from: Reconite on January 30, 2010, 02:00:09 pm ---That's bullshit.
Look:

Crafters can craft to gain exp and items (items which have 0% deterioration).
Thieves can steal to gain exp and items.

It is unfair on fighters if 4 humans in Metal Armor give only 200 exp in total.

--- End quote ---

Yes ok soldiers have a hard time leveling, but i don`t want to see every one have a PvP char, i wan`t it to be elite hardcore players only
and 5 days for leveling BG which can take a big guns weapon in his hands on 15 lev is not that bad at all
so don`t whine, try harder

Reconite:

--- Quote from: korzen83 on January 30, 2010, 02:15:57 pm ---i wan`t it to be elite hardcore players only
--- End quote ---
So you're saying that there should only be Level 21 Big Gunners who play 24/7 and everyone else has to suffer? Good idea!

korzen83:

--- Quote from: Reconite on January 30, 2010, 02:19:45 pm ---So you're saying that there should only be Level 21 Big Gunners who play 24/7 and everyone else has to suffer? Good idea!

--- End quote ---
No i say that there is another ways for soldier to level up, not only grind centaurs all day long, and idea of ginding centaurs form beginning to 21 lev is just scaring the crap out of me
i`m not a kind of 24/7 player and it was not hard for me to figure out some other ways of leveling

Attero:
can anyone clarify how does the diminishing work ?
in kills you only major groups are counted like : rats geckos , man , ghouls etc...

does it mean that if i killed alot silver geckos exp for silver / fire ones will be reduced ?

is there any way to coutner the diminishing  ? like if i got huge panalty on geckos and istart killing soemthing else after some time the penalty on geckos will drop ?

Roachor:

--- Quote from: Attero on January 30, 2010, 05:20:26 pm ---can anyone clarify how does the diminishing work ?
in kills you only major groups are counted like : rats geckos , man , ghouls etc...

does it mean that if i killed alot silver geckos exp for silver / fire ones will be reduced ?

is there any way to coutner the diminishing  ? like if i got huge panalty on geckos and istart killing soemthing else after some time the penalty on geckos will drop ?

--- End quote ---

I'm not positive but i think you get x amount of kills from a group like scorpions, deathclaws, men, etc. and after killing a few they give less and less p every time. It never increases again so once you've farmed a mob too much it gives crap xp. There's few things more aggravating then killing something big like a deathclaw and only getting a few hundred xp. The critters don't get that much easier at high levels because damage is based on weapons and perks, noting else. As for this being a game design test, if it is it fails because the game design is crap. There's nothing do do so the plan was make what little there is to do tedious and boring to drag out gameplay. I have like 30 characters since the wipe and none of them have gotten past 16 because at that point its just grind 225 nasty floaters and that takes forever.

And yes crafting does take way too long. I'm not sure who thinks waiting for hours to get resources that can be lost in a second is good gameplay design but it's not. Even stupid shit like ammo takes forever. Flamer fuel has a 15 minute cooldown for 20 rounds, thats like 1-2 encounters max per cooldown. Or I make a metal mk 1 and then have to wait an hour to upgrade it to mk 2 so  i can actually use it. And if I die and lose it its another 2+ hours to get a new one. It's retarded.

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