Other > Suggestions
Scrap PvP Stealing
HertogJan:
--- Quote from: TheGreenHand on April 04, 2011, 02:28:39 PM ---I don't see how you can just write off an 8 minute wait before they can steal again as opposed to the 2 minutes it is now, 1 for respawn and 1 to make it back to the city. They'll have to be more selective about who they hit and what they take. Nobody wants to run in, steal whatever they can, get shot, die, wait 8 minutes, come and do it again, etc.... Nobody's interested in playing a game every ten minutes and waiting out the rest.
--- End quote ---
I agree with TheGreenHand.
People will turn to fast relogging or dual logging using proxies. No difference from what most do already.
I disagree with weakened effecting the steal skill.
Or is weakened going to effect all skills, which would be more fair?
Badger:
--- Quote from: HertogJan on April 05, 2011, 09:35:06 PM ---I agree with TheGreenHand.
People will turn to fast relogging or dual logging using proxies. No difference from what most do already.
--- End quote ---
I don't think that's what he was saying. He was saying that an 8 minute stealing cooldown will be a significant deterrent for thieves, as to play as they do now (trying to steal everything) would lead to constant dying/cooldowns.
TheGreenHand:
--- Quote from: Badger on April 05, 2011, 09:44:06 PM ---I don't think that's what he was saying. He was saying that an 8 minute stealing cooldown will be a significant deterrent for thieves, as to play as they do now (trying to steal everything) would lead to constant dying/cooldowns.
--- End quote ---
Correct. And I'm all for stepping up the effects of weakness so it's actually something people want to avoid. I see people complain all the time on here about thieves/suicide bursters/pkers/etc who are able to run and do whatever they want to do then come back a minute later and do it again without any repercussions. It'd make it so people would actually try to avoid dying, for a start.
Of course it can't be too severe of a weakness penalty either, because there will always be the crews of heavily armed spawn campers who think they're sweet for killing as many people as possible without risking a fair fight. Can't discourage the few fair players in the game from playing because, again, nobody want's to just play a game every 8 minutes. But for those who don't have a doctor on hand 24/7, the time while weakened would be good for mining/resource gathering/crafting, or whatever other thing with a CD that people like to bitch about having to do.
As far as it promoting fast-relogging or dual-logging, what can you do. Those people will exploit that anyway no matter what the system is.
Badger:
I think to justify serious punishment for death you'd have to get rid of all the potentially stupid ways of dying. There are enough deaths in FOnline that you just couldn't have prevented.
I also think that if your solution can be bypassed by dual logging/proxies, there's a better solution out there. People will always find ways to sneak past it, and I think a fairer system or solution to any gameplay related problem is one that accepts that.
HertogJan:
It wasn't meant as a reflection of what he said, but as a consequence of what would happen.
You can't avoid dying in this game, so you can't avoid being weakened.
You will die while leveling, it's basically inevitable.
Most deaths occur in encounters and during TC.
Being punished for that makes no sense.
Just like being punished for being killed by a suicide bomber or suicide burster makes no sense.
8 minutes weakened means people will relog which only costs 2 more minutes or use fast relog.
So fair players are punished while exploiters can just carry on with business as usual.
You want to punish people for doing bad things in a town?
Make them persona non grata for 30-60 minutes, depending on rep with that town, for that town.
Have guards shoot them when they enter in that period.
They die, respawn close to that town, but can't enter it.
Which means they're forced to take their business to another town.
This prevents the "1 action per 8 minute" thing and therefore doesn't stimulate (fast) relogging and doesn't punish people for dying in the wasteland.
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