Other > Suggestions

Scrap PvP Stealing

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Solar:

--- Quote from: Michaelh139 on April 04, 2011, 04:20:48 AM ---Doesn't matter, the block/weakened, how do we know if these thiefs are really weakened?  We don't, they could easily doc themselves and stay at -10-11-12 hp to make it look like so and seem like they're just tryin to grief you and BAM.  There goes 50% or more of your inventory. :P

--- End quote ---

Yes, the griefing is still a problem with that. However if using Science to grief is removed as a possibility then this isn't a problem. Pretty sure we will have something for that on the wipe.


--- Quote from: Trokanis on April 04, 2011, 04:15:05 AM ---Heaven forbid some fairness in a game with other players.  :o  The stealing block while weakened isn't bad, but will not slow it down at all.  *Steal*  *get Caught, and killed*  *Return to town, /y 'need doc/fa* *Steal again*---  Basically will just add a few seconds more to the timer of people.  And slow down a little in less populated areas like mines, which who goes there anymore anyhow?!

--- End quote ---

Stealing timeout freezes when weakend. Weakened is harder/impossible to remove whilst there is a stealing countdown active.

When you get killed you must then wait out the weakened, then you must wait for stealing timeout. A real consequence to being killed for thieves then.

Badger:
So why do we still have weakened, anyway? It's incredibly easy to get rid of, particularly if you're not a loner. I'd say it only hampers a very minor percentage of the game's population. I don't see it changing people's behaviour, just encouraging them to take a five minute break.

I guess I just see weakened as a needlessly complicated way of solving the game's problems.

As for the stealing weakened thing, if you're going to place that many obstacles to PvP stealing, why include it at all? Either encourage it or completely remove it.

Solar:
I still like weakened. If anything it should be made to affect more rather than go.

As for weakened affecting thief, it stops them from being a constant pest and causes and effect to their getting caught and killed.

Badger:

--- Quote from: Solar on April 04, 2011, 01:47:01 PM ---I still like weakened. If anything it should be made to affect more rather than go.

As for weakened affecting thief, it stops them from being a constant pest and causes and effect to their getting caught and killed.

--- End quote ---

I get that, but they'll still be a pest. The problem's still there, it's just slightly more stretched out. To me it feels like you're just trying to frustrate thieves. I don't think it adds meaningful consequences, and thieves still aren't risking anything but their time. Which they're perfectly happy to do anyway.

As for weakened, I think it's just a blip on the radar for most people. I don't get how it improves gameplay. I don't think it adds meaningful consequences for death (which I think was the original intention) - death is either a pain in the ass if you don't have a huge stash of gear, or just a minor inconvenience if you do. As such, I don't really know what good it serves.

TheGreenHand:

--- Quote from: Badger on April 04, 2011, 01:57:57 PM ---I get that, but they'll still be a pest. The problem's still there, it's just slightly more stretched out. To me it feels like you're just trying to frustrate thieves. I don't think it adds meaningful consequences, and thieves still aren't risking anything but their time. Which they're perfectly happy to do anyway.

As for weakened, I think it's just a blip on the radar for most people. I don't get how it improves gameplay. I don't think it adds meaningful consequences for death (which I think was the original intention) - death is either a pain in the ass if you don't have a huge stash of gear, or just a minor inconvenience if you do. As such, I don't really know what good it serves.

--- End quote ---

Of course they'll still be a pest, they're damn thieves. You think thieves should be made so they're not annoying, so they're just like any other wastelander? They're thieves, they steal. It's what they do.

I don't see how you can just write off an 8 minute wait before they can steal again as opposed to the 2 minutes it is now, 1 for respawn and 1 to make it back to the city. They'll have to be more selective about who they hit and what they take. Nobody wants to run in, steal whatever they can, get shot, die, wait 8 minutes, come and do it again, etc.... Nobody's interested in playing a game every ten minutes and waiting out the rest.
I don't know how much you play, but if a thief comes into NCR asking for doc/fa he rarely receives the help as a number of people spread word not to help him. It's hard enough to get doc help there anyway, since no one gets xp from healing weakness, a lot of the docs tend to wait for someone with a lot of hp to come in so they can doc/fa them and get the most xp.

The steal animation fix that Solar was talking about will be a huge anti-grief movement. It will stop the people who do it to get first in line at the vendors as well. I think that along with making weakness actually do something will be a big step in the abuse of thieving. All those asking for much more are just people who want to get rid of PvP stealing as a whole, as the title of the thread says. That's stupid. It's not hard to avoid thieves, just move. I don't know how long it's been since I've had any manage to get anything from me, and I'm constantly in towns selling. You just have to pay attention to what's going on around you. That's a good habit to get into even in reality. No place in this game should be 100% safe from everything bad, except your base/tent.

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