Other > Suggestions

Scrap PvP Stealing

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Badger:

--- Quote from: HertogJan on April 05, 2011, 11:13:27 PM ---Make them persona non grata for 30-60 minutes, depending on rep with that town, for that town.

--- End quote ---

I've just thought of something else to go alongside this.

How about a fine system - if you're caught in the NCR, you have to pay off a fine $100, otherwise your character is shot on sight in the NCR indefinitely. It doesn't help their victims, but if a thief wants to repeatedly operate in an area they have to pay to do so. I think that's a reasonable system.

Solar:
I fail to see what the difference would be, other than to those dying whilst stealing.

Weakened is hardly harsh now.

TheGreenHand:

--- Quote from: HertogJan on April 05, 2011, 11:13:27 PM ---You can't avoid dying in this game, so you can't avoid being weakened.
You will die while leveling, it's basically inevitable.
Most deaths occur in encounters and during TC.
Being punished for that makes no sense.
Just like being punished for being killed by a suicide bomber or suicide burster makes no sense.

--- End quote ---

I don't know if I agree with this. Yes, with the part about suicide bombers, but I think gameplay would benefit from making actual consequences for dying. It will make people think more about the creation of their players, as well as make you lose more while dying than one of your hundred 10mm SMG's you farmed off of NPCs and a handful of ammo. Combat skills definitely shouldn't be null during weakened, but something like a percentage decrease to them, whether a flat percentage drop or a percentage of your individual skill. Would you really be at top capacity to shoot a minigun immediately upon release from the hospital?
Yes deaths are inevitable, but the way they are now they hardly mean anything at all.


--- Quote from: HertogJan on April 05, 2011, 11:13:27 PM ---You want to punish people for doing bad things in a town?
Make them persona non grata for 30-60 minutes, depending on rep with that town, for that town.
Have guards shoot them when they enter in that period.
They die, respawn close to that town, but can't enter it.
Which means they're forced to take their business to another town.

--- End quote ---

This makes sense.


--- Quote from: Badger on April 05, 2011, 11:29:18 PM ---How about a fine system - if you're caught in the NCR, you have to pay off a fine $100, otherwise your character is shot on sight in the NCR indefinitely.

--- End quote ---

This doesn't. Can't come up with 100 caps one time and you can never enter a major city again? That's insane.

Badger:

--- Quote from: TheGreenHand on April 06, 2011, 12:21:32 AM ---This doesn't. Can't come up with 100 caps one time and you can never enter a major city again? That's insane.

--- End quote ---

If you're not able to rustle up 100 caps after getting caught committing a crime, you're probably a lost cause anyway.

You get caught, you get shot. Chances are, you had nothing on you. To compensate for this, when you respawn, you will need to scrape together 100 (maybe more) and drop them off at say, Fort Seth, before the NCR accepts you back into their city.

I don't see what's so insane about it. The only issue I can see is making it clear to the thief that's what they need to do after they've been caught and shot in the face. Maybe just have the guards at every entrance shout it, and if they come any further into the city they get shot.

HertogJan:
Except for dying you can also get weakened due to usage of the doc skill going wrong.
The penalty for that is that your injury or injuries didn't heal or that you're still weakened.
I don't think you should add an extra penalty for that.



--- Quote from: TheGreenHand on April 06, 2011, 12:21:32 AM ---I don't know if I agree with this. Yes, with the part about suicide bombers, but I think gameplay would benefit from making actual consequences for dying. It will make people think more about the creation of their players, as well as make you lose more while dying than one of your hundred 10mm SMG's you farmed off of NPCs and a handful of ammo. Combat skills definitely shouldn't be null during weakened, but something like a percentage decrease to them, whether a flat percentage drop or a percentage of your individual skill. Would you really be at top capacity to shoot a minigun immediately upon release from the hospital?
Yes deaths are inevitable, but the way they are now they hardly mean anything at all.

--- End quote ---

If being weakened effects skills, it should effect all skills.
You said in an earlier reply to go crafting or mining, but that too doesn't make any sense when weakened.
You're weakened, so how could you physically be able to mine?
You don't have the skill to use a gun, than you also lack the science or repair skill to craft.
To me it starts to sound more and more as some kind of ice hockey penalty where you have to sit out your penalty and watch the game from the side.
I'm against that.


--- Quote from: Badger on April 06, 2011, 12:32:11 AM ---I don't see what's so insane about it. The only issue I can see is making it clear to the thief that's what they need to do after they've been caught and shot in the face. Maybe just have the guards at every entrance shout it, and if they come any further into the city they get shot.

--- End quote ---

What's the point in this?
What should the thief compensate NCR for?

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