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Trade Stealing

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Michaelh139:

--- Quote from: Badger on February 20, 2011, 11:36:38 PM ---The problem with stealing is the risk vs. the reward. Levelling up a stealing alt is a pain in the ass, but once you have, you run around as a bluesuit and have nothing to lose.

My solution:

Thieves can only see items of similar or less value to their own inventories on their victims.

For example, if a thief is carrying nothing, he can't see anything on his victim.
If the thief is carrying $250 worth of gear/money on him, he can see items worth $250 and below on his victim.
If the thief is carrying $1000 worth of gear/money, he can see items worth $1000 and below. Etc.

A system where you can get items for free from other players without risking anything yourself makes no sense. So, there should be something for the victim to gain as well as the thief to lose. Ideally if the thief dies, his gear would automatically go to the victim. But that would require some kind of guard based magic.


But I really think PvP stealing should be disabled. I don't see how it improves the game at all.

--- End quote ---
Although it doesn't really make sense, this is a good balancing solution in the end.  Although, you shouldn't have to have EXACTLY or above the amount worth in inventory to steal.  Maybe something like 50% of its worth.

Deagonx:
If aiming for realism, that doesn't really work. And even so, you can just start off with 200 Caps, steal 100 of his, then steal 150... etc. etc.
I mean really, with a good enough steal skill you can take anyones items. Then just deposit in the nearest bank and keep going.

TheGreenHand:

--- Quote from: Badger on February 20, 2011, 11:36:38 PM ---But I really think PvP stealing should be disabled. I don't see how it improves the game at all.

--- End quote ---

Try rolling a thief sometime.  Honestly, this is Fallout.  Every fallout game has stealing.  It's part of what makes it great.  You can do what you want in it.
We can't have all powerbuild combat character.  We need some doctors, thieves, crafters, etc.


--- Quote from: Deagonx on February 20, 2011, 11:41:18 PM ---Furthermore, if caught stealing from another player. I think guards should attack you.

--- End quote ---

The guards tell you that they saw the thief, so you can take matters into your own hands.  They have more to worry about than petty theft.  Besides, is theft a capital offense?  What if people were executed for stealing?  That's crazy.  It's not possible to put a fine system into effect, but if caught your rep does lower.  The patrols around the city will shoot you if you're -300 or worse.

Deagonx:
Yes, then when you attack the thief, they attack you for violence. It happens, I've tried it.

This is fallout, life is tough I think everyone understands that, but it is a real drain on the game when people can steal from you with no consequence, and if you retaliate in a town you lose ALL your stuff. Its just cheap.

HertogJan:
You can shoot unprotected thieves.
Which means either guards noticed them stealing and said something like 'player name it seems like thief name is interested in your possessions' or you get a red line in your log that someone failed stealing.
Than, and only than, you can shoot a thief. If you're a burster, be careful not to hit anyone else or guards will shoot you.

As TheGreenHand said:
Thief accounts have their downsides too.
A pure thief build is hard to level and encounters are a huge risk if your rep is below -300.

Also as a (known) thief you'll know you'll get shot on sight any player encounter and unguarded towns.
You also risk to get shot in unguarded towns when still being protected simply because someone either doesn't care or hopes you're unprotected.

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