Other > Suggestions
Trade Stealing
Deagonx:
You may or may not have been a victim of theft, where someone will pickpocket items and cash right from your inventory. Especially when you are trying to trade, when you are trading you will not see the character animation grabbing your items. Only the dissapearance of them from the trade menu, and even then it is difficult to get out without losing more items.
Here is my proposal.
When looking in your inventory, and when trading, you cannot be stolen from. Why? Its simple, if you are doing those things wouldn't you be paying a very large amount of attention to your items? If I was looking through my items and I saw a hand reach out and grab one it would be pretty easy to realize there was theft going on.
Regards, Deagonx.
TheGreenHand:
"I've been stolen from, so nerf stealing." It's a common argument.
You have to posistion your guy so you can see him when trading. Be on the left side of your screen and drag your barter window to the right side. Or whatever works for you.
Also, you can download semi-transparent interface mods, so you can see through them.
The only thing that is extra when you're trading and avoiding thieves is you have to press ESC before running away.
Getting rid of pressing ESC and making so you can just click somewhere and your dude would move would be ok.
But stealing has been nerfed enough as it is.
Deagonx:
Well, that wasn't particularly the argument I was making.
I mean, realistically, if you are trading with a shopkeep to sell some stuff, you will be paying more attention to your items.
Its not 'nerfing' it, its just improving on the abusable system.
I just don't like the idea that PKing and theft are the only way to drag yourself from the bottom of the food chain
Badger:
The problem with stealing is the risk vs. the reward. Levelling up a stealing alt is a pain in the ass, but once you have, you run around as a bluesuit and have nothing to lose.
My solution:
Thieves can only see items of similar or less value to their own inventories on their victims.
For example, if a thief is carrying nothing, he can't see anything on his victim.
If the thief is carrying $250 worth of gear/money on him, he can see items worth $250 and below on his victim.
If the thief is carrying $1000 worth of gear/money, he can see items worth $1000 and below. Etc.
A system where you can get items for free from other players without risking anything yourself makes no sense. So, there should be something for the victim to gain as well as the thief to lose. Ideally if the thief dies, his gear would automatically go to the victim. But that would require some kind of guard based magic.
But I really think PvP stealing should be disabled. I don't see how it improves the game at all.
Deagonx:
Furthermore, if caught stealing from another player. I think guards should attack you.
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