Other > Suggestions

Trade Stealing

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Deagonx:
Alright, this is derailing into work arounds.


As stated, player to player stealing is just a bad idea in general. The entire prospect of it just hurts players, and rewards those who can't get their own things. Lets say I walk into town just got some nice loot from a Hub Patrol, I go to sell it, someone thieves it from me. They just got a nice item without any consequence ESPECIALLY if they didn't get caught.


This suggestion was to prevent that, and in terms of realism IT MAKES SENSE.
I see no REAL REASON why this shouldnt be implemented, other than claiming that I am just whining about being stolen from and want it to be nerfed.

Deagonx:
Alright, let me give you an example where you can steal however much you please and no one can do a damn thing.

Junktown, if someone steals and they get tagged as a thief, you can kill them right?
Wrong, pull out a weapon and the guards kill you. So that thief just keeps pickpocketing you and you have no defense at it. It is not right, I understand that the wasteland is harsh, but this is an example of BAD game mechanics.

Deagonx:
Alright, let me give you an example where you can steal however much you please and no one can do a damn thing.

Junktown, if someone steals and they get tagged as a thief, you can kill them right?
Wrong, pull out a weapon and the guards kill you. So that thief just keeps pickpocketing you and you have no defense at it. It is not right, I understand that the wasteland is harsh, but this is an example of BAD game mechanics.

falloutdude:
dont triple post. :( use edit

HertogJan:

--- Quote from: Deagonx on February 22, 2011, 03:46:52 AM ---Alright, this is derailing into work arounds.

As stated, player to player stealing is just a bad idea in general. The entire prospect of it just hurts players, and rewards those who can't get their own things. Lets say I walk into town just got some nice loot from a Hub Patrol, I go to sell it, someone thieves it from me. They just got a nice item without any consequence ESPECIALLY if they didn't get caught.

This suggestion was to prevent that, and in terms of realism IT MAKES SENSE.
I see no REAL REASON why this shouldnt be implemented, other than claiming that I am just whining about being stolen from and want it to be nerfed.

--- End quote ---

How is this different from encountering a group of PK (with mercs/slaves)?
They get your items without any consequences too.
Pay attention when trading.



--- Quote from: Deagonx on February 22, 2011, 05:27:00 AM ---Alright, let me give you an example where you can steal however much you please and no one can do a damn thing.

Junktown, if someone steals and they get tagged as a thief, you can kill them right?
Wrong, pull out a weapon and the guards kill you. So that thief just keeps pickpocketing you and you have no defense at it. It is not right, I understand that the wasteland is harsh, but this is an example of BAD game mechanics.

--- End quote ---

The same goes for NCR and to a lesser effect VC inner cities.
You know that when you enter.
Than again, I have shot an unprotected thief in Junktown this session. You have to be quick to pull it of. Put the weapon in the active slot, burst, remove it from the active slot. If you're fast enough you are removing it or already have removed it from the active slot when the guards warn you.
If you let a thief steal from you while knowing he's a thief, you deserve to be stolen from.
You can always move away.

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