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Author Topic: Few questions about fonts.  (Read 3504 times)

Doctor Eex

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Few questions about fonts.
« on: February 18, 2011, 06:00:18 am »

I got few questions regarding fonts:

1)Is there's any way to assign different fonts to: health, AC indicator, time and date in pipboy, time and date in worldamap.
Now it's one font - Numbers.bmp + Numbers.fnt0

2) How to edit Numbers.bmp + Numbers.fnt0 ? I can change bmp (colors, transparency and so on), but how to change digit size?

3)How to change font used for ammo and deterioration counters?

Appreciate your answers!
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skejwen

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Re: Few questions about fonts.
« Reply #1 on: February 18, 2011, 07:06:20 am »

1. Yes

2. For example using paint, since bmp files doesnt have alpha channel (transparency) you dont need to care about it. Oh, forget about *.fnt? files - they arent used by FOnline engine.

3. Like in point 2.
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"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

Doctor Eex

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Re: Few questions about fonts.
« Reply #2 on: February 18, 2011, 07:20:20 am »

1. Yes

2. For example using paint, since bmp files doesnt have alpha channel (transparency) you dont need to care about it. Oh, forget about *.fnt? files - they arent used by FOnline engine.

3. Like in point 2.


1. If yes, how to do that?

2. As I said, no problems with editing bmp. But .fnt0 IS USED by the engine, as seems it is description file with digits and letter size and position inside .bmp and I wonder how to modify it.
As result, I want to have BIG health indicator for example.

3. I don't even know what font file is responsible for that.
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skejwen

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Re: Few questions about fonts.
« Reply #3 on: February 18, 2011, 07:24:38 am »


1. If yes, how to do that?

2. As I said, no problems with editing bmp. But .fnt0 IS USED by the engine, as seems it is description file with digits and letter size and position inside .bmp and I wonder how to modify it.
As result, I want to have BIG health indicator for example.

3. I don't even know what font file is responsible for that.

ad2. It seems that you possess better knowledge about this case than me, so I conclude that my help isnt needed ^^
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"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

jan0s1k

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Re: Few questions about fonts.
« Reply #4 on: February 18, 2011, 07:50:57 am »


As result, I want to have BIG health indicator for example.


It's impossible as I remember, because when you change size of file Numbers.bmp months and other "things" inside just breaking...

Tried many times, by many people, if you find way for it tell us :) But for now, it's impossible...
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Doctor Eex

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Re: Few questions about fonts.
« Reply #5 on: February 18, 2011, 08:58:26 am »

It's impossible as I remember, because when you change size of file Numbers.bmp months and other "things" inside just breaking...

Tried many times, by many people, if you find way for it tell us :) But for now, it's impossible...

If i cannot make different fonts for  health, AC indicator, time and date in pipboy, time and date in worldamap - no problem.
I just remove dates. Because I can press ? to know.
But I don't know how to edit Numbers.fnt0 to make digits bigger. That is the problem

add - O'k seems I've found the way to make HUGE health digits.
« Last Edit: February 18, 2011, 10:24:56 am by Doctor Eex »
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jan0s1k

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Re: Few questions about fonts.
« Reply #6 on: February 18, 2011, 10:25:16 am »

If i cannot make different fonts for  health, AC indicator, time and date in pipboy, time and date in worldamap - no problem.
I just remove dates. Because I can press ? to know.
But I don't know how to edit Numbers.fnt0 to make digits bigger. That is the problem
I mean, that you can change colours, etc, but no size, because of this, that there is other "things" like this months, etc...
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Doctor Eex

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Re: Few questions about fonts.
« Reply #7 on: February 18, 2011, 10:33:09 am »

O'k what am I going to do for my interface mod:

1) world map and pipboy will not longer indicate date/time - sorry, but we got "?" button for it.
2) Health will be transparent and HUGE, I think it could be useful during hot firefights.

« Last Edit: February 18, 2011, 10:45:37 am by Doctor Eex »
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jan0s1k

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Re: Few questions about fonts.
« Reply #9 on: February 18, 2011, 03:47:58 pm »

O'k what am I going to do for my interface mod:

1) world map and pipboy will not longer indicate date/time - sorry, but we got "?" button for it.
2) Health will be transparent and HUGE, I think it could be useful during hot firefights.



That was, what I mean... You can change almost everything, but it affect on other "things".
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Doctor Eex

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Re: Few questions about fonts.
« Reply #10 on: February 18, 2011, 06:27:51 pm »

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Doctor Eex

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Re: Few questions about fonts.
« Reply #11 on: February 18, 2011, 08:18:03 pm »

If anyone interested - the way to edit Numbers.fnt0
First, download winhex. Then open file. File has such structure



Hope it will help. First goes white digits block, then yellow,red, and month.
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