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Questions and Answers 3D (read the first post before asking a question)

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Luther Blissett:

--- Quote from: Weasel on August 03, 2011, 10:40:18 am ---Ah, yes it does make more sense to me now. However I tried '~param 0 153 9' and '~run debug SetCritParam 0 153 9' both of which just made my character naked... I even re-downloaded the SDK and it didn't work, I think that I'll just get to know the current build for now. Thank you all for your help.

P.S. - Does the line 'Value 9 Root DisableSubset 0-1-2-3-4-5-6-7-8 Attach Armor_APA.x' have anything to do with why it may not be working? Because the Power Armour didn't work either and it has the same subsets disabled.

--- End quote ---

Very odd. When I've got a bit more time (a week or two), I might upload "my working copy" of the SDK somewhere, i.e. whole client / server / FO3D SDK / my additions / alterations etc. That should help a bit with testing, for you and other people. I'd need to clear some of the rubbish / half broken test bits out first though - and I've got a lot of work on at the moment. If you don't see anything in a few weeks, then remind me :)

Weasel:
Ok, thank you very much, I look forward to it. I'm sure it will help a lot! (and not only me!)

Johnny Nuclear:
This 3D era is realy inevitable ?  :( :(

Johnnybravo:
Considering there's still no ETA I wouldn't be that much worried about it.

It is still possible to make 3D look nearly the same as old 2D, and the fact is that more than 50% of computers have DX10+ hardware, so apart from laoding time increases not much should change.

However in current state it is really more or less useless, materials are ugly, animations are still missing and there's still no shader to change rendered models to Fallout pallette.

I'd be however disapointed if all of death animations were 3D (flame death, electrical death, burst death and plasma death are still not reproducable with resources that this community have).

Pokud by to bylo v podobnem stavu jako ted, tak to nebude Fallout ale lacina 200x hra :<.

Grommok:
Ok, since all the work is community made, can i (with the proper permissions from the dev-mods-original autors) use them in a project of mine (both an eventual, even if VERY unwilling to be done in a short time, Van Buren Restoration Project, or some other single-player project)?

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