FOnline Development > 3D Development

Questions and Answers 3D (read the first post before asking a question)

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Valkirie:
Took it from SVN. I modified _VBHuman.fo3d from fonline sdk.

--- Code: ---# Body
Layer 3
Value 6   Root Attach armor_male_combatranger.fo3d
--- End code ---


--- Code: ---# Head
Layer 6
Value 25  Root Attach Armor_male_combatrangerhelmet.x
--- End code ---

Modified client_main as a test:

--- Code: --- case PID_HARDENED_POWER_ARMOR:
bodyAtr     = 6;
headAtr     = 25;
break;
--- End code ---

Graf:
You don't need to modify anything in it to make it work properly. All armors mentioned here as uploaded will be working on the SDK if you just paste it to the client/data/art folder.

Also, which SDK revision do you use?

Valkirie:

--- Quote from: Graf on April 19, 2011, 08:22:52 pm ---You don't need to modify anything in it to make it work properly. All armors mentioned here as uploaded will be working on the SDK if you just paste it to the client/data/art folder.

Also, which SDK revision do you use?

--- End quote ---
The last one sir. Also I'm not using those models with internal commands like ~run debug blablabla I'm trying to attach them to items. Maybe I'm doing something wrong since I'm not using _FOHuman.fo3d.

Lexx:
You have to use _FOHuman.fo3d, because that's the main character mesh.

Valkirie:

--- Quote from: Lexx on April 19, 2011, 08:42:23 pm ---You have to use _FOHuman.fo3d, because that's the main character mesh.

--- End quote ---

You mean, replace _VBHuman.fo3d content by _FOHuman.fo3d's one ?

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