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Questions and Answers 3D (read the first post before asking a question)

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Gray:

--- Quote from: Aaron Tiger on April 19, 2011, 04:43:00 am ---A small question. 3D is not in the Fallout 1 and 2 games. Why are we adding it? It's going to start feeling not at all like the good old classic games.

--- End quote ---
A small answer. Because 3D is much easy to customize. Original fallout engine is not suitable for MMORPG, it is completely exhausted already. Adding new critters is a hell long laborious process. Adding new animations for all critters is nearly impossible.
3D is flexible. You can add new critter and it will take all present animations automatically. Or you can add new animation and all critters take it. You can add new item and attach it to any critter. If you will read this branch of forum more closely, you'll find different playable critters (instead of only vaultsuit), different skin tones, tattoos, casual suits, etc. Adding it to an original 2D engine is impossible. 2D is not a feature, it is just a technical restriction.
Have I answered your question?

P.S. and a little correction: you do not adding 3D, we do it.

Luther Blissett:

--- Quote from: Gray on April 19, 2011, 02:27:30 pm ---P.S. and a little correction: you do not adding 3D, we do it.
--- End quote ---

... unless he wants to volunteer and help out, of course :)

Haraldx:

--- Quote from: Michaelh139 on April 19, 2011, 04:44:30 am ---it's because not all models in the classic fallouts were finished.
--- End quote ---
False

--- Quote from: Michaelh139 on April 19, 2011, 04:44:30 am ---But we could not possibly finish it with such little manpower and resources in such a form, therefore we have to change everything to 3D which is 10x easier/faster afaik.  I have no experience in this so I'm just going off from what I've heard.
--- End quote ---
In this case, the one who told you this information must correct himself. False information, see Lexx's post for the true reason.


--- Quote from: Michaelh139 on April 19, 2011, 04:44:30 am ---In classic fallouts the characters and animations are ...  I think some sort of really detailed clay figures, pic by pic taken and put in as your classic animations/models.  Thus you have your Vault dweller model/animations, punk raiders, etc.

--- End quote ---
False again... Clay figures were used for the talking heads only, which were later scanned with a laser thus the laser makes an EXACT copy of the clay model on your computer in full 3D. Then, the 3D "clay" model got a texture, later getting all the animations. Once all the animations were done (they were quite stiff by the way) they took screenshots and then put these screens together making a 2D animation play. Player/other NPC was made in 3D only, no clay models for it, and again, the texture, the stiff animation then being converted into 2D sprites. Yes, there are also some 3D cutscenes, it is unknown for me how that was made tho.

Valkirie:

I'm trying to use Ranger Armor but as you can see... Something is going wrong... Any idea ?

Graf:

--- Quote from: Valkirie on April 19, 2011, 06:52:34 pm ---I'm trying to use Ranger Armor but as you can see... Something is going wrong... Any idea ?

--- End quote ---

Did you get it from the 3D repository? My guess is no. I think, that you've put a model in the game without of editing and resizing it.

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