Author Topic: Critters and stuff related to them  (Read 36901 times)

Offline Cryptopsy

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Re: Critters and stuff related to them
« Reply #45 on: February 18, 2011, 07:54:23 pm »
Hmmm I had no idea it was THAT complicated. You would think 3D would have ben implicated long ago then, huh?
« Last Edit: May 23, 2011, 07:53:58 am by Graf »

Offline Lexx

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Re: Critters and stuff related to them
« Reply #46 on: February 18, 2011, 07:58:48 pm »
Well, we are the first ones doing the 3d stuff.

Offline Haraldx

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Re: Critters and stuff related to them
« Reply #47 on: February 18, 2011, 08:06:05 pm »
Hmmm I had no idea it was THAT complicated. You would think 3D would have ben implicated long ago then, huh?
I think I forgot some animations anyway, also a note is every animation needs 4/5 frames. Also, there is idle animation for each weapon too, that's additional frames. I give you this formula, and real life usage. Formula: Frame amount (for single anim) * character directions (FOnline uses 6 dirrections). In real life, it looks like this: 4x6=24 frames for a single animation!!!

EDIT: I just remembered, that you maybe want your new character you just made to be able to use armor! This makes EVERYTHING to go from the start. We make a single frame, where he has an armor. Then we again make all the anims needed for weapons! Now we again do ALL the directions. Usually, this ends up in over 200 9000 frames for a single character.
« Last Edit: February 18, 2011, 08:15:20 pm by Haraldx »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Eternauta

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Re: Critters and stuff related to them
« Reply #48 on: February 18, 2011, 08:30:52 pm »
Once again, sorry I insist, but I think that 3d and 2d can coexist perfectly, and it would be the best choice, as we would be able to customise our dude (this is, I insist, the only part in which 3d makes sense in the first place), and keep 2d sprites for NPCs/enemies/whatever which don't need customisation and look good enough already, and look just like in the original games.

I respect all the work which is being done, but I certainly do not want FOnline to become the same as in Fallout 3: lots of mods for Hello Kitty power armor, naked girls, WWII military outfits, anime-like hairdos... I am obviously exaggerating but I do believe we would have that same "idea" behind it all if we overdose FOnline with 3d models we don't need.

Offline Haraldx

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Re: Critters and stuff related to them
« Reply #49 on: February 18, 2011, 08:39:09 pm »
Different skins for citizens of Hub/NCR/VC? No clone mobs? You really want to say you like it to have encounter Homesteaders, which basically consists of about 2 clone guys and 3 clone girls? I'm not trying to persuade you to agree me on the change for 3D, but think about it. If these are your final thoughts, fine, I won't bargain anymore!
« Last Edit: May 23, 2011, 07:54:16 am by Graf »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Lexx

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Re: Critters and stuff related to them
« Reply #50 on: February 18, 2011, 08:45:00 pm »
Quote
but I certainly do not want FOnline to become the same as in Fallout 3: lots of mods for Hello Kitty power armor, naked girls, WWII military outfits, anime-like hairdos...

And why do you think this will happen? Because 3d is evil?

Beside this, the devs are the end-line to decide what model will be in the game and what not and we don't want anime hair and whatnot.

Offline Haraldx

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Re: Critters and stuff related to them
« Reply #51 on: February 18, 2011, 08:54:10 pm »
we don't want anime hair and whatnot.
Actually he is referring to the mods made for Fallout 3. People will just have to edit the texture file instead of draw frames (bla bla bla, see posts up). Everyone will be able to make their own mod and the mod/interface section of the forum might just be cluttered with such kind of "mods".
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Lexx

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Re: Critters and stuff related to them
« Reply #52 on: February 18, 2011, 08:59:53 pm »
Well, then these people should be able to do it. I don't care, because I don't have and would never use it.

Offline LagMaster

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Re: Critters and stuff related to them
« Reply #53 on: February 18, 2011, 09:04:27 pm »
exactly, mods are mods and game is game

wanna play the game purely, ok! whant to mod it, you chose

Offline Haraldx

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Re: Critters and stuff related to them
« Reply #54 on: February 18, 2011, 09:06:19 pm »
Exactly! I really don't understand what that guy is so nervous about.
« Last Edit: May 23, 2011, 07:55:04 am by Graf »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Eternauta

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Re: Critters and stuff related to them
« Reply #55 on: February 18, 2011, 09:14:50 pm »
And why do you think this will happen? Because 3d is evil?

Beside this, the devs are the end-line to decide what model will be in the game and what not and we don't want anime hair and whatnot.

heheh, of course I don't think 3d is evil. I just think it should be there for Player Character customisation only, while the rest keeps its good old Fallout 1/2 original graphics.

Actually he is referring to the mods made for Fallout 3. People will just have to edit the texture file instead of draw frames (bla bla bla, see posts up). Everyone will be able to make their own mod and the mod/interface section of the forum might just be cluttered with such kind of "mods".

You actually misunderstood me a bit. I wasn't saying that people would eventually post such mods. What I am saying is that, if we replace all sprites with 3d skins, the idea behind such work will be "let's make this look awesome!" instead of "let's allow players to customise their characters".

Original Fallout 1/2 2d sprites are quite cool imo, and I think we should keep most of them so we never forget it's still supposed to be Fallout, not a new post apocalyptic game.

Say, I was once talking to Surf Solar about his music, and I told him some of his tracks were so cool, they could replace some of the original tracks for certain locations. And he said no! we should not do that, we should respect some of the original Fallout content. He was right, and I think the same applies here.

Exactly! I really don't understand what that guy is so nervous about.

Heh. Well just call me "nostalgic" if you want. Even though I am just 20 and would have never played any Fallout game if my older brother had not played them before. And yeah, I guess you can just ignore what I say, I obviosuly understand that devs have the final answer, and that's how it should be. What's more, I will continue playing 2238 even if everything that moves goes 3d, as it is truly an awesome game :)

Alright I won't annoy you anymore. After all, the work you are doing seems to be a good one.
« Last Edit: February 18, 2011, 09:21:31 pm by Eternauta »

Offline LagMaster

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Re: Critters and stuff related to them
« Reply #56 on: February 18, 2011, 09:24:19 pm »
but i do not whant to make Eternauta an enemye, but i am with the replace of the criters, including human criters

Re: Critters and stuff related to them
« Reply #57 on: February 19, 2011, 02:19:16 am »
Sometime in the distant future, I imagine everything will be 3D with a 2D background. 
However, I'm with Eternauta.  I'd like to see both 2D NPCs and 3D NPCs in game.  May as well have both, they look fine together.
I think it'd be great, though, if the first stage (Player Characters) was 100% complete before going on to the other stuff.  It'd be great if we didn't have to wait for a 3D Boxer or Robobrain to be made before we can have 3D, customizable player characters.
Make all that extra stuff Stage 2 and onward.

Re: Critters and stuff related to them
« Reply #58 on: February 19, 2011, 12:41:48 pm »
You guys are looking far away into future. I think we should stop thinking 'bout critters and npc's for now on. Time will tell what will happen to them. Working on it right now is pretty much pointless as we can make 3d playable by concentrating on Player Character and it's customization.
Now we've got some other serious shit to do. Particle effects for weapons and bloody animations, missing items and animations, adapting hair meshes from Van Buren to our model, polishing stuff to look as much original as it is possible.
Next in turn we should work on few custom armors, headwear and basic "non-stat" clothes (Vault suit, rags, tribal pants and so on) - which isn't really easy thing as we need to create inventory icon and fit them for both genders.

AFTER that we'll see what happen. Don't get overexcited and stick to things we're into now.
« Last Edit: February 19, 2011, 12:43:38 pm by SmartCheetah »
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Re: Critters and stuff related to them
« Reply #59 on: March 04, 2011, 11:40:22 am »
Personally I think that for the female npc's the heroine model can be used perfectly there are only two critter that has a different body shape one is Lynette's and the other is the one that miss Kitty has, so I think the other ones can be done without too much effort.
Also for the man critters they could be made with the modification of the finished hero model (in blender I've tried to sculpt a rigged model and it worked out pretty good).