Author Topic: Critters and stuff related to them  (Read 36833 times)

Offline Haraldx

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Critters and stuff related to them
« on: February 16, 2011, 06:18:44 pm »
List of critters that are done or being worked on.

Name - - - - - - - - - - - - - - - - - - - - Status  - - - - - - - - - -  Person who is working on it
Radscorpion (large and small) - - - TEXTURING  - - - - - - - Haraldx
Brahmin - - - - - - - - - - - - - - - - - - - Missing - - - - - - - - - - Missing
Super mutant and it's armors - - - - Missing - - - - - - - - - - Missing
Ghoul - - - - - - - - - - - - - - - - - - - - -Missing? - - - - - - - - - Jotisz
Molerat - - - - - - - - - - - - - - - - - -- - Missing - - - - - - - - - - Missing
Pigrat - - - - - - - - - - - - - - - - - - - - -Missing - - - - - - - - - - Missing
Gecko and variations - - - - - - - - - -TEXTURING - - - - - - - zamp
Alien - - - - - - - - - - - - - - - - - - - - - Missing - - - - - - - - - - Missing
Centaur - - - - - - - - - - - - - - - - - - - Missing - - - - - - - - - - Missing
Floater - - - - - - - - - - - - - - - - - - - -Missing - - - - - - - - - - Missing
Mantis - - - - - - - - - - - - - - - - - - - -Missing - - - - - - - - - - Missing
Ant - - - - - - - - - - - - - - - - - - - - - Van Buren - - - - - - - - - Van Buren
Rat - - - - - - - - - - - - - - - - - - - - - Van Buren - - - - - - - - - Van Buren
Deathclaw - - - - - - - - - - - - - - - - Van Buren - - - - - - - - - Van Buren
Radtoad - - - - - - - - - - - - - - - - - -Van Buren - - - - - - - - - Van Buren
Centipede - - - - - - - - - - - - - - - - -Van Buren - - - - - - - - - Van Buren
Desert stalker - - - - - - - - - - - - - -Van Buren - - - - - - - - - Van Buren
Robots (?) - - - - - - - - - - - - - - - - -Missing - - - - - - - - - - Missing
Dogs/wolves - - - - - - - - - - - - - - - Missing - - - - - - - - - - Missing

? - Isn't known, if robots are going 3D too.

If you want to reserve a slot or anything, post here or PM me, I will change the table.
Post updates of your models in this topic or make a new one.
« Last Edit: June 10, 2011, 03:01:51 pm by Haraldx »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Haraldx

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Re: Critters and stuff related to them
« Reply #1 on: February 16, 2011, 06:36:16 pm »
This image can be seen on Moddb too, but oh well, here it is:


EDIT: Ignore that little bluesuit down there, it was just some humor I made of some people in the forums.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Eternauta

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Re: Critters and stuff related to them
« Reply #2 on: February 16, 2011, 06:50:50 pm »
Like I said in the other thread, I don't think we need 3d critters. 2d critters work perfectly, and the point of 3d models was player character customisation. Making 3d models for player characters makes sense as it allows customisation, but why 3d critters?

Please don't take it personal Haraldx, I respect your work but I can only see it as some piece of fan art instead of seeing it as something that would help the game. I think 3d models for critters is useless and would only mean unecessary work...

I see that most of th existing 3d models are from Van Buren, so I am actually going to do a suggestion: do not make 3d models for critters, unless they are new. Please, let's keep good old Fallout brahmins, geckos, rats, radscorpions... There is simply no point in making them 3d.
« Last Edit: May 23, 2011, 07:47:58 am by Graf »

Offline Ztormi

  • A questionable sexual device
Re: Critters and stuff related to them
« Reply #3 on: February 16, 2011, 06:53:23 pm »
I think it looks even more stupid that some are 3d and some 2d.
Either all 2d or all 3d imo.
« Last Edit: May 23, 2011, 07:48:19 am by Graf »

Offline Haraldx

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Re: Critters and stuff related to them
« Reply #4 on: February 16, 2011, 06:58:08 pm »
Yeah, I think it would look quite awkward and there would be some questions from newbies popping up like "Why isn't the brahmin as cool as other critters? Why it's a picture instead of 3D shit" etc. etc.

EDIT: Forgot about dogs, added them to list.
« Last Edit: May 23, 2011, 07:48:29 am by Graf »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Eternauta

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Re: Critters and stuff related to them
« Reply #5 on: February 16, 2011, 07:14:58 pm »
Yeah, I think it would look quite awkward and there would be some questions from newbies popping up like "Why isn't the brahmin as cool as other critters? Why it's a picture instead of 3D shit" etc. etc.

The right answer would be: "original 2d sprites worked perfectly, did not need customisation, and were the original Fallout graphics. New critters/Van Buren critters needed to be made in 3d because of the amount of work that sprites would require. Player Characters use 3d models not because '3d is cool', but because of character customisation".

In fact, that's my point, man:

Quote
"Why isn't the brahmin as cool as other critters?..."

I've read more than once that 3d models were about customisation, and not about "looking awsum". I think we are starting to forget what the real point of making 3d models was.

Offline Haraldx

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Re: Critters and stuff related to them
« Reply #6 on: February 16, 2011, 07:18:45 pm »
Hm... wait a second here, I'm gonna find something that Lexx wrote.
If the art style doesn't fit, we don't include it. Was always like this, will always be like this.

That means, if FOnline: 2238 is going 2.5D, then critters that will still be 2D won't fit the art style. Also, since Deathclaw and other Van Buren models have already been implented, it means everything is going to be 3D (except the world map)
« Last Edit: February 16, 2011, 07:22:10 pm by Haraldx »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Eternauta

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Re: Critters and stuff related to them
« Reply #7 on: February 16, 2011, 07:31:17 pm »
Quote
If the art style doesn't fit, we don't include it. Was always like this, will always be like this.

2d sprites fit perfectly, in fact they were created that way :)

Quote
if FOnline: 2238 is going 2.5D, then critters that will still be 2D won't fit the art style.

??? I see a lot of 2d stuff everytime I play and all of it fits perfectly.

Quote
Also, since Deathclaw and other Van Buren models have already been implented, it means everything is going to be 3D

Well, so if a certain ammo caliber is nerfed, then all ammo type is nerfed? if a certain weapon is buffed, all weapons are buffed? I don't understand the way you get to that conclusion.

EDIT:

Lexx's words: "We are adding 3d models for characters with lots of customization possibilities, because the community want's to have their characters not look like clones. And the only real way to archive that is via 3d models. Except if you want to draw thousands of images, wich I guess you don't want to do."

http://fodev.net/forum/index.php?topic=2512.msg22141#msg22141
« Last Edit: February 16, 2011, 07:35:30 pm by Eternauta »

Re: Critters and stuff related to them
« Reply #8 on: February 16, 2011, 07:55:32 pm »
...

+1.  I'm on board with this, I think the few 3D critters we have are good.  But we don't need all 3D critters.  It'd be fine if harold's radscorpion (fixed up somewhat) is implemented somewhere down the line, in addition to current ones.  But I would say right now 3D is 95% about player characters.
« Last Edit: May 23, 2011, 07:49:07 am by Graf »

Offline Eternauta

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Re: Critters and stuff related to them
« Reply #9 on: February 16, 2011, 07:57:28 pm »
But I would say right now 3D is 95% about player characters.

Exactly, Player Characters and new critters.

Offline Haraldx

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Re: Critters and stuff related to them
« Reply #10 on: February 16, 2011, 09:19:33 pm »
Then what was the use of adding Van Buren deathclaw and shit?
« Last Edit: May 23, 2011, 07:49:32 am by Graf »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Lexx

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Re: Critters and stuff related to them
« Reply #11 on: February 16, 2011, 10:59:06 pm »
There is no need to battle with players about it. The VB models have been added to show the effect of 3d. Nothing is fixed and done forever. Maybe there will be the time where we revert it, maybe there will be not.

Offline Eternauta

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Re: Critters and stuff related to them
« Reply #12 on: February 16, 2011, 11:09:03 pm »
Then what was the use of adding Van Buren deathclaw and shit?

I asked the same thing once, and it seems that some players asked for it. It makes no sense imo. I already explained why I think this.

Offline Sarakin

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Re: Critters and stuff related to them
« Reply #13 on: February 16, 2011, 11:29:36 pm »
This was already discussed somewhere else. If PC can and should be customizable, why not critters ? We have 2 modifications of most creatures (like nasty and normal floater), but they look exactly the same. By making them 3d, we can have more than just 2 modifications and players can experience something new even while fighting old enemies. Of course it should be somewhere on the bottom of TODO list.

2d was sufficient for singleplayer Fallout game, but not for a big MMO.
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Offline Luther Blissett

  • Moderator
Re: Critters and stuff related to them
« Reply #14 on: February 17, 2011, 12:08:19 am »
I'd say it is a lot lower priority than the main character work, but it would be a good feature to include at some point, particularly as and when the PvE side of the game is expanded. I think the main problem would be the rigging and animating the models, as they all move so differently.

Even if it is lower priority, there's no harm in preparing some of the models now, even if they don't make it in game any time soon. I like the fact that it opens up the possibility of modelling variations on the models, for example it'd be nice to own a non-generic dog at some point... or have an armoured "battle brahmin" as a pet :-)